feat(tower_defense): implement first clear rewards

This commit is contained in:
Fishia
2025-12-06 01:21:28 -08:00
committed by Melledy
parent 51f6db9803
commit 5707c1c919
5 changed files with 76 additions and 7 deletions
@@ -2,8 +2,10 @@ package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.ActivityTowerDefenseLevelSettle.ActivityTowerDefenseLevelSettleReq;
import emu.nebula.net.HandlerId;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.Nebula;
import emu.nebula.game.activity.type.TowerDefenseActivity;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.activity_tower_defense_level_settle_req)
@@ -11,12 +13,23 @@ public class HandlerActivityTowerDefenseLevelSettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Initialize change info
// TODO: Handle this properly
var changeInfo = new PlayerChangeInfo();
// Parse request proto
var req = ActivityTowerDefenseLevelSettleReq.parseFrom(message);
// Get activity
var activity = session.getPlayer().getActivityManager().getActivity(TowerDefenseActivity.class, 102001);
// Claim rewards
var change = activity.claimReward((int)req.getLevelId());
// Update completed stages
activity.getCompletedStages().put(req.getLevelId(), req.getStar());
// Save changes
session.getPlayer().save();
// Encode and send
return session.encodeMsg(NetMsgId.activity_tower_defense_level_settle_succeed_ack, changeInfo.toProto());
return session.encodeMsg(NetMsgId.activity_tower_defense_level_settle_succeed_ack, change.toProto());
}
}