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Fix mall, shop, mall/shop refresh logic and battle pass flows
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@@ -121,20 +121,23 @@ public class Config {
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@Getter
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public static class ServerOptions {
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// Default permissions for accounts. By default, all commands are allowed. Reccomended to change if making a public server.
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// Default permissions for accounts. By default, all commands are allowed. Recommended to change if making a public server.
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public Set<String> defaultPermissions = Set.of("*");
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// Automatically creates an account when a player logs in for the first time on a new email.
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public boolean autoCreateAccount = true;
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// Skips the intro cinematics/stage when starting a new account.
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public boolean skipIntro = false;
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// Unlocks all instances (Monolith, Bounty Trials, etc) for players to enter without needing to do the previous levels.
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// Unlocks all instances (Monolith, Bounty Trials, etc.) for players to enter without needing to do the previous levels.
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public boolean unlockInstances = true;
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// Unlocks all story CGs to use in the showcase
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public boolean unlockAllStoryCGs = false;
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// Unlocks all mall skins without sale window restrictions
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public boolean showAllSkinInMall = true;
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// How long to wait (in seconds) after the last http request from a session before removing it from the server.
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public int sessionTimeout = 300;
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// The offset hour for when daily quests are refreshed in UTC. Example: "dailyResetHour = 4" means dailies will be refreshed at UTC+4 12:00 AM every day.
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public int dailyResetHour = 0;
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// The local server hour when daily, weekly, and monthly reset boundaries occur.
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// Example: "dailyResetHour = 4" means all reset boundaries happen at 04:00 in the server's system time zone.
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public int dailyResetHour = 4;
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// Leaderboard for Boss Blitz refresh time in seconds.
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public int leaderboardRefreshTime = 60;
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// The welcome mail to send when a player is created. Set to null to disable.
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