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Fix mall, shop, mall/shop refresh logic and battle pass flows
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package emu.nebula.server.handlers;
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import emu.nebula.Nebula;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.MallGemOrder.OrderInfo;
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@HandlerId(NetMsgId.mall_gem_order_req)
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public class HandlerMallGemOrderReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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var req = OrderInfo.parseFrom(message);
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var data = GameData.getMallGemDataTable().get(req.getId().hashCode());
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if (data == null) {
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return session.encodeMsg(NetMsgId.mall_gem_order_failed_ack);
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}
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var order = Nebula.getGameContext().getPayModule().createGemOrder(session, data);
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if (order == null) {
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return session.encodeMsg(NetMsgId.mall_gem_order_failed_ack);
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}
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return session.encodeMsg(NetMsgId.mall_gem_order_succeed_ack, order);
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}
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}
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