Implement buying energy

This commit is contained in:
Melledy
2025-11-01 08:14:34 -07:00
parent b4e008fb9a
commit 5bcff7d588
3 changed files with 52 additions and 1 deletions

View File

@@ -0,0 +1,30 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.EnergyBuy.EnergyBuyResp;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.energy_buy_req)
public class HandlerEnergyBuyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Buy energy
var change = session.getPlayer().getInventory().buyEnergy();
if (change == null) {
return session.encodeMsg(NetMsgId.energy_buy_failed_ack);
}
// Build response
var rsp = EnergyBuyResp.newInstance()
.setChange(change.toProto())
.setCount(0); // TODO max energy buy count per day
// Encode and send
return session.encodeMsg(NetMsgId.energy_buy_succeed_ack, rsp);
}
}