Improve star tower case handling

This commit is contained in:
Melledy
2025-11-19 02:43:48 -08:00
parent 6704be5f98
commit 5c9f434825
5 changed files with 122 additions and 47 deletions
@@ -5,6 +5,7 @@ import java.util.List;
import emu.nebula.data.BaseDef;
import emu.nebula.data.GameData;
import emu.nebula.data.ResourceType;
import emu.nebula.game.character.ElementType;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import lombok.Getter;
@@ -16,6 +17,7 @@ public class CharacterDef extends BaseDef {
private boolean Available;
private String Name;
private int Grade;
private int EET;
private int DefaultSkinId;
private int AdvanceSkinId;
@@ -29,6 +31,7 @@ public class CharacterDef extends BaseDef {
private int[] GemSlots;
private transient ElementType elementType;
private transient List<ChatDef> chats;
@Override
@@ -51,6 +54,7 @@ public class CharacterDef extends BaseDef {
@Override
public void onLoad() {
this.elementType = ElementType.getByValue(this.EET);
this.chats = new ObjectArrayList<>();
}
}
@@ -2,6 +2,7 @@ package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import emu.nebula.game.character.ElementType;
import lombok.Getter;
@Getter
@@ -10,6 +11,7 @@ public class DiscDef extends BaseDef {
private int Id;
private boolean Visible;
private boolean Available;
private int EET;
private int StrengthenGroupId;
private int PromoteGroupId;
@@ -18,6 +20,8 @@ public class DiscDef extends BaseDef {
private int[] ReadReward;
private int SubNoteSkillGroupId;
private transient ElementType elementType;
@Override
public int getId() {
return Id;
@@ -25,6 +29,6 @@ public class DiscDef extends BaseDef {
@Override
public void onLoad() {
this.elementType = ElementType.getByValue(this.EET);
}
}