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Fix buying energy with gems not giving the correct amount
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@@ -635,20 +635,27 @@ public class Inventory extends PlayerManager implements GameDatabaseObject {
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return change.setSuccess(true);
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return change.setSuccess(true);
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}
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}
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public PlayerChangeInfo buyEnergy() {
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public PlayerChangeInfo buyEnergy(int count) {
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// Validate count
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if (count <= 0 || count > 6) {
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return null;
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}
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// Create change info
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// Create change info
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var change = new PlayerChangeInfo();
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var change = new PlayerChangeInfo();
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// Make sure we have the gems
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// Make sure we have the gems
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if (!this.hasItem(GameConstants.ENERGY_BUY_ITEM_ID, 30)) {
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int cost = 30 * count;
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if (!this.hasItem(GameConstants.ENERGY_BUY_ITEM_ID, cost)) {
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return change;
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return change;
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}
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}
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// Remove gems
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// Remove gems
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this.removeItem(GameConstants.ENERGY_BUY_ITEM_ID, 30, change);
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this.removeItem(GameConstants.ENERGY_BUY_ITEM_ID, cost, change);
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// Add energy
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// Add energy
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this.getPlayer().addEnergy(60, change);
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this.getPlayer().addEnergy(60 * count, change);
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// Success
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// Success
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return change;
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return change;
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@@ -3,6 +3,7 @@ package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.EnergyBuy.EnergyBuyResp;
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import emu.nebula.proto.EnergyBuy.EnergyBuyResp;
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import emu.nebula.proto.Public.UI32;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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import emu.nebula.net.GameSession;
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@@ -11,8 +12,11 @@ public class HandlerEnergyBuyReq extends NetHandler {
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@Override
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = UI32.parseFrom(message);
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// Buy energy
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// Buy energy
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var change = session.getPlayer().getInventory().buyEnergy();
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var change = session.getPlayer().getInventory().buyEnergy(req.getValue());
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if (change == null) {
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if (change == null) {
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return session.encodeMsg(NetMsgId.energy_buy_failed_ack);
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return session.encodeMsg(NetMsgId.energy_buy_failed_ack);
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