Implement weekly journey ticket limit

This commit is contained in:
Melledy
2025-12-09 23:49:48 -08:00
parent 5d797fb9d3
commit 6483e8a5a7
6 changed files with 77 additions and 33 deletions

View File

@@ -686,6 +686,9 @@ public class Player implements GameDatabaseObject {
if (entries < 3) {
this.getInventory().addItem(GameConstants.WEEKLY_ENTRY_ITEM_ID, 3 - entries);
}
// Reset weekly tower tickets
this.getProgress().clearWeeklyTowerTicketLog();
}
// Check if we need to reset monthly
@@ -819,6 +822,7 @@ public class Player implements GameDatabaseObject {
PlayerInfo proto = PlayerInfo.newInstance()
.setServerTs(Nebula.getCurrentTime())
.setSigninIndex(this.getSignInIndex())
.setTowerTicket(this.getProgress().getTowerTickets())
.setDailyShopRewardStatus(this.getQuestManager().hasDailyReward())
.setAchievements(new byte[64]);

View File

@@ -34,6 +34,7 @@ public class PlayerProgress extends PlayerManager implements GameDatabaseObject
// Star Tower
private IntSet starTowerLog;
private int[] starTowerGrowth;
private int towerTickets;
// Instances
private Int2IntMap dailyInstanceLog;
@@ -122,6 +123,39 @@ public class PlayerProgress extends PlayerManager implements GameDatabaseObject
return true;
}
/**
* Returns the maximum amount of weekly tickets that a player can receive without hitting the limit
*/
public int getMaxEarnableWeeklyTowerTickets() {
return Math.max(this.getWeeklyTowerTicketLimit() - this.getTowerTickets(), 0);
}
public int getWeeklyTowerTicketLimit() {
int limit = 2000;
if (this.getPlayer().getStarTowerManager().hasGrowthNode(10502)) {
limit += 1000;
} else if (this.getPlayer().getStarTowerManager().hasGrowthNode(10201)) {
limit += 500;
}
return limit;
}
public void addWeeklyTowerTicketLog(int count) {
this.towerTickets += count;
Nebula.getGameDatabase().update(this, this.getUid(), "towerTickets", this.towerTickets);
}
public void clearWeeklyTowerTicketLog() {
if (this.towerTickets == 0) {
return;
}
this.towerTickets = 0;
Nebula.getGameDatabase().update(this, this.getUid(), "towerTickets", this.towerTickets);
}
public void addInfinityArenaLog(int levelId) {
// Calculate arena id
int id = (int) Math.floor(levelId / 10000D);

View File

@@ -856,12 +856,12 @@ public class StarTowerGame {
return rsp;
}
public StarTowerInteractResp settle(StarTowerInteractResp rsp, boolean isWin) {
public StarTowerInteractResp settle(StarTowerInteractResp rsp, boolean victory) {
// Set completed flag
this.completed = true;
// End game
this.getManager().settleGame(isWin);
this.getManager().settleGame(victory);
// Settle info
var settle = rsp.getMutableSettle()
@@ -871,6 +871,30 @@ public class StarTowerGame {
// Set empty change info
settle.getMutableChange();
// Calculate rewards
if (victory) {
// Init rewards
var rewards = new ItemParamMap();
// Add journey tickets
int tickets = this.getModifiers().calculateTickets();
rewards.add(12, tickets);
// (Custom) Add research materials since tower quests are not implemented yet
int research = 50 + (Utils.randomRange(this.getDifficulty() - 1, this.getDifficulty() * 2) * 10);
rewards.add(51, research);
// Add to inventory
var change = this.getPlayer().getInventory().addItem(51, research);
// Set proto data
settle.setChange(change.toProto());
rewards.toItemTemplateStream().forEach(settle::addTowerRewards);
// Save tower tickets
this.getPlayer().getProgress().addWeeklyTowerTicketLog(tickets);
}
// Complete
return rsp;
}

View File

@@ -10,7 +10,7 @@ import emu.nebula.game.player.PlayerManager;
import emu.nebula.game.player.PlayerProgress;
import emu.nebula.game.quest.QuestCondition;
import emu.nebula.proto.StarTowerApply.StarTowerApplyReq;
import emu.nebula.util.Utils;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntSet;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
@@ -233,6 +233,9 @@ public class StarTowerManager extends PlayerManager {
return null;
}
// Clear game
this.game = null;
// Set last build
this.lastBuild = game.getBuild();
@@ -265,33 +268,6 @@ public class StarTowerManager extends PlayerManager {
return game;
}
public PlayerChangeInfo addRewards(PlayerChangeInfo change) {
// Create change info
if (change == null) {
change = new PlayerChangeInfo();
}
// Get game
var game = this.getGame();
if (game == null || !game.isCompleted()) {
return change;
}
// Add journey tickets
this.getPlayer().getInventory().addItem(12, game.getModifiers().calculateTickets(), change);
// (Custom) Add research materials since tower quests are not implemented yet
int amount = 50 + (Utils.randomRange(game.getDifficulty() - 1, game.getDifficulty() * 2) * 10);
this.getPlayer().getInventory().addItem(51, amount, change);
// Clear game instance
this.game = null;
// Return change info
return change;
}
// Achievements
private void updateTowerGroupAchievements(StarTowerGame game) {
@@ -327,9 +303,16 @@ public class StarTowerManager extends PlayerManager {
// Calculate quanity of tickets from record score
int count = (int) Math.floor(build.getScore() / 100);
// Check weekly tickets
int maxAmount = this.getPlayer().getProgress().getMaxEarnableWeeklyTowerTickets();
count = Math.min(maxAmount, count);
// Add journey tickets
this.getPlayer().getInventory().addItem(12, count, change);
// Add to weekly ticket log
this.getPlayer().getProgress().addWeeklyTowerTicketLog(count);
// Success
return change;
}

View File

@@ -26,6 +26,7 @@ public class HandlerStarTowerBuildDeleteReq extends NetHandler {
// Build response
var rsp = StarTowerBuildDeleteResp.newInstance()
.setTicket(session.getPlayer().getProgress().getTowerTickets())
.setChange(change.toProto());
// Encode packet

View File

@@ -26,11 +26,9 @@ public class HandlerStarTowerBuildWhetherSaveReq extends NetHandler {
return session.encodeMsg(NetMsgId.star_tower_build_whether_save_failed_ack);
}
// Add rewards from game
session.getPlayer().getStarTowerManager().addRewards(change);
// Build response
var rsp = StarTowerBuildWhetherSaveResp.newInstance()
.setTicket(session.getPlayer().getProgress().getTowerTickets())
.setChange(change.toProto());
return session.encodeMsg(NetMsgId.star_tower_build_whether_save_succeed_ack, rsp);