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Implement tutorial levels
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.Public.UI32;
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import emu.nebula.net.HandlerId;
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import emu.nebula.Nebula;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.tutorial_level_reward_receive_req)
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public class HandlerTutorialLevelRewardReceiveReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = UI32.parseFrom(message);
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// Get rewards
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var change = Nebula.getGameContext().getTutorialModule().recvReward(session.getPlayer(), req.getValue());
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if (change == null) {
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return session.encodeMsg(NetMsgId.tutorial_level_reward_receive_failed_ack);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.tutorial_level_reward_receive_succeed_ack, change.toProto());
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}
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}
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@@ -0,0 +1,29 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.Public.UI32;
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import emu.nebula.net.HandlerId;
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import emu.nebula.Nebula;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.tutorial_level_settle_req)
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public class HandlerTutorialLevelSettleReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = UI32.parseFrom(message);
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// Settle
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boolean success = Nebula.getGameContext().getTutorialModule().settle(session.getPlayer(), req.getValue());
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if (success == false) {
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return session.encodeMsg(NetMsgId.tutorial_level_settle_failed_ack);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.tutorial_level_settle_succeed_ack);
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}
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}
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