Implement tutorial levels

This commit is contained in:
Melledy
2025-11-15 00:52:54 -08:00
parent b19667315d
commit 66b2d84945
8 changed files with 197 additions and 0 deletions

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package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.Public.UI32;
import emu.nebula.net.HandlerId;
import emu.nebula.Nebula;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.tutorial_level_reward_receive_req)
public class HandlerTutorialLevelRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = UI32.parseFrom(message);
// Get rewards
var change = Nebula.getGameContext().getTutorialModule().recvReward(session.getPlayer(), req.getValue());
if (change == null) {
return session.encodeMsg(NetMsgId.tutorial_level_reward_receive_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.tutorial_level_reward_receive_succeed_ack, change.toProto());
}
}

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package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.Public.UI32;
import emu.nebula.net.HandlerId;
import emu.nebula.Nebula;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.tutorial_level_settle_req)
public class HandlerTutorialLevelSettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = UI32.parseFrom(message);
// Settle
boolean success = Nebula.getGameContext().getTutorialModule().settle(session.getPlayer(), req.getValue());
if (success == false) {
return session.encodeMsg(NetMsgId.tutorial_level_settle_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.tutorial_level_settle_succeed_ack);
}
}