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Implement item quick growth
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@@ -537,11 +537,16 @@ public class Inventory extends PlayerManager implements GameDatabaseObject {
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// Utility functions
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public PlayerChangeInfo produce(int id, int num) {
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public PlayerChangeInfo produce(int id, int num, PlayerChangeInfo change) {
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// Init change info
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if (change == null) {
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change = new PlayerChangeInfo();
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}
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// Get production data
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var data = GameData.getProductionDataTable().get(id);
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if (data == null) {
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return null;
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return change;
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}
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// Get materials
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@@ -549,12 +554,9 @@ public class Inventory extends PlayerManager implements GameDatabaseObject {
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// Verify that we have the materials
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if (!this.verifyItems(materials)) {
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return null;
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return change;
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}
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// Create change info
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var change = new PlayerChangeInfo();
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// Remove items
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this.removeItems(materials, change);
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@@ -27,6 +27,10 @@ public class PlayerChangeInfo {
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return this;
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}
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public boolean isEmpty() {
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return this.list == null || this.list.isEmpty();
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}
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public void add(ProtoMessage<?> proto) {
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var any = Any.newInstance()
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.setTypeUrl(GameConstants.PROTO_BASE_TYPE_URL + proto.getClass().getSimpleName())
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