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https://github.com/Melledy/Nebula.git
synced 2026-09-19 17:19:58 +02:00
Basic implementation of character emblems
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@@ -28,6 +28,12 @@ public class GameData {
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@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
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@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemDef> CharGemDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemSlotControlDef> CharGemSlotControlDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrGroupDef> CharGemAttrGroupDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrTypeDef> CharGemAttrTypeDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrValueDef> CharGemAttrValueDataTable = new DataTable<>();
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@Getter private static DataTable<ChatDef> ChatDataTable = new DataTable<>();
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// Discs
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@@ -0,0 +1,79 @@
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package emu.nebula.data.resources;
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import java.util.List;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.ResourceType.LoadPriority;
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import emu.nebula.util.JsonUtils;
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import emu.nebula.util.WeightedList;
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import it.unimi.dsi.fastutil.ints.IntList;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharGemAttrGroup.json", loadPriority = LoadPriority.HIGH)
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public class CharGemAttrGroupDef extends BaseDef {
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private int GroupId;
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private int GroupType;
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private int Weight;
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private String UniqueAttrNumWeight;
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private transient WeightedList<Integer> uniqueAttrNum;
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private transient List<CharGemAttrTypeDef> attributeTypes;
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@Override
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public int getId() {
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return GroupId;
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}
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public int getRandomUniqueAttrNum() {
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if (this.uniqueAttrNum == null) {
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return 0;
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}
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return this.uniqueAttrNum.next();
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}
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public CharGemAttrTypeDef getRandomAttributeType(IntList list) {
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// Setup blacklist to prevent the same attribute from showing up twice
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var blacklist = new IntOpenHashSet();
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for (int id : list) {
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var value = GameData.getCharGemAttrValueDataTable().get(id);
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if (value == null) continue;
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int blacklistId = value.getTypeId();
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blacklist.add(blacklistId);
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}
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// Create random generator
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var random = new WeightedList<CharGemAttrTypeDef>();
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for (var type : this.getAttributeTypes()) {
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if (blacklist.contains(type.getId())) {
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continue;
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}
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random.add(100, type);
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}
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return random.next();
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}
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@Override
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public void onLoad() {
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this.uniqueAttrNum = new WeightedList<>();
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this.attributeTypes = new ObjectArrayList<>();
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if (this.UniqueAttrNumWeight != null) {
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var json = JsonUtils.decodeMap(this.UniqueAttrNumWeight, Integer.class, Integer.class);
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for (var entry : json.entrySet()) {
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this.uniqueAttrNum.add(entry.getValue(), entry.getKey());
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}
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}
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}
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}
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@@ -0,0 +1,39 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.util.WeightedList;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharGemAttrType.json")
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public class CharGemAttrTypeDef extends BaseDef {
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private int Id;
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private int GroupId;
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private transient WeightedList<CharGemAttrValueDef> values;
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@Override
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public int getId() {
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return Id;
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}
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public CharGemAttrValueDef getRandomValueData() {
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return this.getValues().next();
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}
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public int getRandomValue() {
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return this.getRandomValueData().getId();
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}
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@Override
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public void onLoad() {
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this.values = new WeightedList<>();
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var data = GameData.getCharGemAttrGroupDataTable().get(this.GroupId);
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if (data != null) {
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data.getAttributeTypes().add(this);
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}
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}
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}
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@@ -0,0 +1,31 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.ResourceType.LoadPriority;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharGemAttrValue.json", loadPriority = LoadPriority.LOW)
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public class CharGemAttrValueDef extends BaseDef {
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private int Id;
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private int TypeId;
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private int AttrType;
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private int AttrTypeFirstSubtype;
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private int AttrTypeSecondSubtype;
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private int Rarity;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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var data = GameData.getCharGemAttrTypeDataTable().get(this.TypeId);
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if (data != null) {
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data.getValues().add(this.getRarity(), this);
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}
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}
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}
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@@ -0,0 +1,24 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharGem.json")
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public class CharGemDef extends BaseDef {
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private int Id;
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private int GenerateCostTid;
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private int RefreshCostTid;
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private int Type;
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@Override
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public int getId() {
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return Id;
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}
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public CharGemSlotControlDef getControlData() {
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return GameData.getCharGemSlotControlDataTable().get(this.Type);
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}
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}
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@@ -0,0 +1,78 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.util.WeightedList;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharGemSlotControl.json")
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public class CharGemSlotControlDef extends BaseDef {
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private int Id;
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private int Position;
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private int MaxAlterNum;
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private int UnlockLevel;
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private int GeneratenCostQty;
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private int RefreshCostQty;
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private int UniqueAttrGroupProb;
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private int UniqueAttrGroupId;
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private int GuaranteeCount;
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private int[] AttrGroupId;
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private int LockableNum;
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private int LockItemTid;
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private int LockItemQty;
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@Override
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public int getId() {
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return Id;
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}
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public IntList generateAttributes() {
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// Generate list of attributes
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var list = new IntArrayList();
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// Add unique attributes
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if (this.UniqueAttrGroupId > 0) {
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var group = GameData.getCharGemAttrGroupDataTable().get(this.UniqueAttrGroupId);
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int num = group.getRandomUniqueAttrNum();
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for (int i = 0; i < num; i++) {
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var attributeType = group.getRandomAttributeType(list);
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list.add(attributeType.getRandomValue());
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}
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if (list.size() >= 4) {
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return list;
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}
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}
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// Get random attributes
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var random = new WeightedList<CharGemAttrGroupDef>();
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for (var groupId : this.AttrGroupId) {
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var group = GameData.getCharGemAttrGroupDataTable().get(groupId);
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if (group == null || group.getWeight() == 0) {
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continue;
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}
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random.add(group.getWeight(), group);
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}
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// Add up to 4 attributes
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while (list.size() < 4) {
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var group = random.next();
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var attributeType = group.getRandomAttributeType(list);
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list.add(attributeType.getRandomValue());
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}
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// Complete
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return list;
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}
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}
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@@ -3,6 +3,7 @@ package emu.nebula.data.resources;
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import java.util.List;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import lombok.Getter;
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@@ -24,6 +25,8 @@ public class CharacterDef extends BaseDef {
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private int FragmentsId;
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private int TransformQty;
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private int[] GemSlots;
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private transient List<ChatDef> chats;
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@Override
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@@ -39,6 +42,11 @@ public class CharacterDef extends BaseDef {
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return this.SkillsUpgradeGroup[index];
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}
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public CharGemDef getCharGemData(int slotId) {
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int id = this.GemSlots[slotId - 1];
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return GameData.getCharGemDataTable().get(id);
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}
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@Override
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public void onLoad() {
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this.chats = new ObjectArrayList<>();
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