Basic implementation of character emblems

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Melledy committed 2025-11-16 10:16:07 -08:00
1 parent f2656903e5
commit 6b699d97ee
15 files changed
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package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.GameData;
import emu.nebula.data.ResourceType;
import emu.nebula.data.ResourceType.LoadPriority;
import lombok.Getter;
@Getter
@ResourceType(name = "CharGemAttrValue.json", loadPriority = LoadPriority.LOW)
public class CharGemAttrValueDef extends BaseDef {
private int Id;
private int TypeId;
private int AttrType;
private int AttrTypeFirstSubtype;
private int AttrTypeSecondSubtype;
private int Rarity;
@Override
public int getId() {
return Id;
}
@Override
public void onLoad() {
var data = GameData.getCharGemAttrTypeDataTable().get(this.TypeId);
if (data != null) {
data.getValues().add(this.getRarity(), this);
}
}
}