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Basic implementation of character emblems
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@@ -0,0 +1,35 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharGemEquipGem.CharGemEquipGemReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_gem_equip_gem_req)
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public class HandlerCharGemEquipGemReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharGemEquipGemReq.parseFrom(message);
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// Get character
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var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
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if (character == null) {
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return session.encodeMsg(NetMsgId.char_gem_equip_gem_failed_ack);
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}
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// Equip gem
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boolean success = character.equipGem(req.getPresetId(), req.getSlotId(), req.getGemIndex());
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if (success == false) {
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return session.encodeMsg(NetMsgId.char_gem_equip_gem_failed_ack);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.char_gem_equip_gem_succeed_ack);
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}
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}
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@@ -0,0 +1,43 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharGemGenerate.CharGemGenerateReq;
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import emu.nebula.proto.CharGemGenerate.CharGemGenerateResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.game.character.CharacterGem;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_gem_generate_req)
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public class HandlerCharGemGenerateReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharGemGenerateReq.parseFrom(message);
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// Get character
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var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
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if (character == null) {
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return session.encodeMsg(NetMsgId.char_gem_generate_failed_ack);
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}
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// Generate gem
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var change = character.generateGem(req.getSlotId());
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if (change == null) {
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return session.encodeMsg(NetMsgId.char_gem_generate_failed_ack);
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}
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var gem = (CharacterGem) change.getExtraData();
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// Build response
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var rsp = CharGemGenerateResp.newInstance()
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.setChangeInfo(change.toProto())
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.setCharGem(gem.toProto());
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// Encode and send
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return session.encodeMsg(NetMsgId.char_gem_generate_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,35 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharGemUsePreset.CharGemUsePresetReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_gem_use_preset_req)
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public class HandlerCharGemUsePresetReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharGemUsePresetReq.parseFrom(message);
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// Get character
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var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
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if (character == null) {
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return session.encodeMsg(NetMsgId.char_gem_use_preset_failed_ack);
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}
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// Use preset
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boolean success = character.setCurrentGemPreset(req.getPresetId());
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if (success == false) {
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return session.encodeMsg(NetMsgId.char_gem_use_preset_failed_ack);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.char_gem_use_preset_succeed_ack);
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}
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}
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