mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-16 14:24:57 +01:00
Rework how quest/achievement conditions are handled
This commit is contained in:
@@ -85,7 +85,7 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
|
||||
this.getAgents().put(agent.getId(), agent);
|
||||
|
||||
// Quest
|
||||
this.getPlayer().triggerQuest(QuestCondition.AgentApplyTotal, 1);
|
||||
this.getPlayer().trigger(QuestCondition.AgentApplyTotal, 1);
|
||||
|
||||
// Success
|
||||
return agent;
|
||||
@@ -184,8 +184,8 @@ public class AgentManager extends PlayerManager implements GameDatabaseObject {
|
||||
this.save();
|
||||
|
||||
// Quest + Achievements
|
||||
getPlayer().triggerQuest(QuestCondition.AgentFinishTotal, list.size());
|
||||
getPlayer().triggerAchievement(AchievementCondition.AgentWithSpecificFinishTotal, list.size());
|
||||
getPlayer().trigger(QuestCondition.AgentFinishTotal, list.size());
|
||||
getPlayer().trigger(AchievementCondition.AgentWithSpecificFinishTotal, list.size());
|
||||
|
||||
// Success
|
||||
return change.setSuccess(true);
|
||||
|
||||
Reference in New Issue
Block a user