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Rework how quest/achievement conditions are handled
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@@ -127,7 +127,7 @@ public class CharacterContact {
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}
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// Trigger quest/achievement
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this.getCharacter().getPlayer().triggerAchievement(AchievementCondition.ChatTotal, 1);
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this.getCharacter().getPlayer().trigger(AchievementCondition.ChatTotal, 1);
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// Success
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return change.setSuccess(true);
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