Rework how quest/achievement conditions are handled

This commit is contained in:
Melledy
2025-11-30 17:06:08 -08:00
parent a04f3354f7
commit 6f7a92725a
21 changed files with 143 additions and 71 deletions

View File

@@ -127,7 +127,7 @@ public class CharacterContact {
}
// Trigger quest/achievement
this.getCharacter().getPlayer().triggerAchievement(AchievementCondition.ChatTotal, 1);
this.getCharacter().getPlayer().trigger(AchievementCondition.ChatTotal, 1);
// Success
return change.setSuccess(true);