Rework how quest/achievement conditions are handled

This commit is contained in:
Melledy
2025-11-30 17:06:08 -08:00
parent a04f3354f7
commit 6f7a92725a
21 changed files with 143 additions and 71 deletions
@@ -55,19 +55,19 @@ public class GameQuest {
return 0;
}
public boolean trigger(QuestCondition condition, int progress, int param) {
public boolean trigger(int condition, int progress, int param1, int param2) {
// Sanity check
if (this.isComplete()) {
return false;
}
// Skip if not the correct condition
if (this.cond != condition.getValue()) {
if (this.cond != condition) {
return false;
}
// Check quest param
if (this.param != 0 && param != this.param) {
if (this.param != 0 && param1 != this.param) {
return false;
}
@@ -114,10 +114,10 @@ public class QuestManager extends PlayerManager implements GameDatabaseObject {
this.save();
}
public synchronized void trigger(QuestCondition condition, int progress, int param) {
public synchronized void trigger(int condition, int progress, int param1, int param2) {
for (var quest : getQuests().values()) {
// Try to trigger quest
boolean result = quest.trigger(condition, progress, param);
boolean result = quest.trigger(condition, progress, param1, param2);
// Skip if quest progress wasn't changed
if (!result) {
@@ -194,7 +194,7 @@ public class QuestManager extends PlayerManager implements GameDatabaseObject {
}
// Trigger quest
this.getPlayer().triggerQuest(QuestCondition.QuestWithSpecificType, claimList.size(), QuestType.Daily);
this.getPlayer().trigger(QuestCondition.QuestWithSpecificType, claimList.size(), QuestType.Daily);
// Success
return change.setSuccess(true);
@@ -305,7 +305,7 @@ public class QuestManager extends PlayerManager implements GameDatabaseObject {
Nebula.getGameDatabase().update(this, this.getUid(), "hasDailyReward", this.hasDailyReward);
// Trigger quest
this.getPlayer().triggerQuest(QuestCondition.DailyShopReceiveShopTotal, 1);
this.getPlayer().trigger(QuestCondition.DailyShopReceiveShopTotal, 1);
// Success
return change.setSuccess(true);