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Rework how quest/achievement conditions are handled
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@@ -176,7 +176,7 @@ public class VampireSurvivorManager extends PlayerManager {
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this.game = null;
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// Trigger achievement
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getPlayer().triggerAchievement(AchievementCondition.VampireWithSpecificClearTotal, 1);
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getPlayer().trigger(AchievementCondition.VampireWithSpecificClearTotal, 1);
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}
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private void updateSavedCards() {
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