Rework how quest/achievement conditions are handled

This commit is contained in:
Melledy
2025-11-30 17:06:08 -08:00
parent a04f3354f7
commit 6f7a92725a
21 changed files with 143 additions and 71 deletions
@@ -176,7 +176,7 @@ public class VampireSurvivorManager extends PlayerManager {
this.game = null;
// Trigger achievement
getPlayer().triggerAchievement(AchievementCondition.VampireWithSpecificClearTotal, 1);
getPlayer().trigger(AchievementCondition.VampireWithSpecificClearTotal, 1);
}
private void updateSavedCards() {