Implement level rewards

This commit is contained in:
Melledy
2025-11-07 06:23:42 -08:00
parent b08ad1b7a1
commit 86b2933aa1
6 changed files with 153 additions and 7 deletions

View File

@@ -0,0 +1,28 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.PlayerWorldClassRewardReceive.PlayerWorldClassRewardReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.player_world_class_reward_receive_req)
public class HandlerPlayerWorldClassRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = PlayerWorldClassRewardReq.parseFrom(message);
// Receive rewards
var change = session.getPlayer().getQuestManager().receiveWorldClassReward(req.getClassX());
if (change == null) {
return session.encodeMsg(NetMsgId.player_world_class_reward_receive_failed_ack);
}
// Template
return session.encodeMsg(NetMsgId.player_world_class_reward_receive_succeed_ack, change.toProto());
}
}

View File

@@ -15,7 +15,7 @@ public class HandlerQuestDailyRewardReceiveReq extends NetHandler {
var req = UI32.parseFrom(message);
// Receive rewards
var change = session.getPlayer().getQuestManager().receiveReward(req.getValue());
var change = session.getPlayer().getQuestManager().receiveQuestReward(req.getValue());
if (change == null) {
return session.encodeMsg(NetMsgId.quest_daily_reward_receive_failed_ack);