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Implement level rewards
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@@ -0,0 +1,28 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.PlayerWorldClassRewardReceive.PlayerWorldClassRewardReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.player_world_class_reward_receive_req)
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public class HandlerPlayerWorldClassRewardReceiveReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = PlayerWorldClassRewardReq.parseFrom(message);
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// Receive rewards
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var change = session.getPlayer().getQuestManager().receiveWorldClassReward(req.getClassX());
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if (change == null) {
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return session.encodeMsg(NetMsgId.player_world_class_reward_receive_failed_ack);
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}
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// Template
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return session.encodeMsg(NetMsgId.player_world_class_reward_receive_succeed_ack, change.toProto());
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}
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}
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@@ -15,7 +15,7 @@ public class HandlerQuestDailyRewardReceiveReq extends NetHandler {
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var req = UI32.parseFrom(message);
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// Receive rewards
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var change = session.getPlayer().getQuestManager().receiveReward(req.getValue());
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var change = session.getPlayer().getQuestManager().receiveQuestReward(req.getValue());
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if (change == null) {
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return session.encodeMsg(NetMsgId.quest_daily_reward_receive_failed_ack);
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