Refactor inventory system

This commit is contained in:
Melledy
2025-11-02 04:44:03 -08:00
parent bc7d5cfd73
commit 88f3b246c8
10 changed files with 185 additions and 39 deletions

View File

@@ -0,0 +1,33 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharSkinSet.CharSkinSetReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_skin_set_req)
public class HandlerCharSkinSetReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = CharSkinSetReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_skin_set_failed_ack);
}
// Set skin
var result = character.setSkin(req.getSkinId());
if (!result) {
return session.encodeMsg(NetMsgId.char_skin_set_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.char_skin_set_succeed_ack);
}
}