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Implement battle pass
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@@ -63,8 +63,8 @@ public class InstanceManager extends PlayerManager {
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this.getProgress().saveInstanceLog(log, logName, data.getId(), star);
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// Quest triggers
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this.getPlayer().getQuestManager().triggerQuest(questCondition, 1);
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this.getPlayer().getQuestManager().triggerQuest(QuestCondType.BattleTotal, 1);
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this.getPlayer().triggerQuest(questCondition, 1);
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this.getPlayer().triggerQuest(QuestCondType.BattleTotal, 1);
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}
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// Set extra data
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@@ -131,8 +131,8 @@ public class InstanceManager extends PlayerManager {
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change.setExtraData(list);
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// Quest triggers
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this.getPlayer().getQuestManager().triggerQuest(questCondition, count);
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this.getPlayer().getQuestManager().triggerQuest(QuestCondType.BattleTotal, count);
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this.getPlayer().triggerQuest(questCondition, count);
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this.getPlayer().triggerQuest(QuestCondType.BattleTotal, count);
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// Success
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return change.setSuccess(true);
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