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https://github.com/Melledy/Nebula.git
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Implement battle pass
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@@ -10,7 +10,11 @@ public class HandlerBattlePassInfoReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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return session.encodeMsg(NetMsgId.battle_pass_info_failed_ack);
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// Get battle pass proto
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var info = session.getPlayer().getBattlePassManager().getBattlePass().toProto();
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// Encode and send
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return session.encodeMsg(NetMsgId.battle_pass_info_succeed_ack, info);
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}
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}
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@@ -0,0 +1,35 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.BattlePassQuestRewardReceive.BattlePassQuestRewardResp;
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import emu.nebula.proto.Public.UI32;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.battle_pass_quest_reward_receive_req)
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public class HandlerBattlePassQuestRewardReceiveReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse req
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var req = UI32.parseFrom(message);
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// Recieve reward
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var battlePass = session.getPlayer().getBattlePassManager().getBattlePass().receiveQuestReward(req.getValue());
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if (battlePass == null) {
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return session.encodeMsg(NetMsgId.battle_pass_quest_reward_receive_failed_ack);
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}
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// Build response
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var rsp = BattlePassQuestRewardResp.newInstance()
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.setLevel(battlePass.getLevel())
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.setExp(battlePass.getExp())
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.setExpThisWeek(battlePass.getExpWeek());
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// Encode and send
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return session.encodeMsg(NetMsgId.battle_pass_quest_reward_receive_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,47 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.BattlePassRewardReceive.BattlePassRewardReceiveReq;
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import emu.nebula.proto.BattlePassRewardReceive.BattlePassRewardReceiveResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.battle_pass_reward_receive_req)
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public class HandlerBattlePassRewardReceiveReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = BattlePassRewardReceiveReq.parseFrom(message);
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// Setup variables
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PlayerChangeInfo change = null;
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var battlePass = session.getPlayer().getBattlePassManager().getBattlePass();
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// Claim
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if (req.getPremium() > 0) {
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change = session.getPlayer().getBattlePassManager().getBattlePass().receiveReward(true, req.getPremium());
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} else if (req.getBasic() > 0) {
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change = session.getPlayer().getBattlePassManager().getBattlePass().receiveReward(false, req.getBasic());
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} else if (req.hasAll()) {
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change = session.getPlayer().getBattlePassManager().getBattlePass().receiveReward();
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}
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// Check
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if (change == null) {
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return session.encodeMsg(NetMsgId.battle_pass_reward_receive_failed_ack);
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}
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// Build response
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var rsp = BattlePassRewardReceiveResp.newInstance()
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.setBasicReward(battlePass.getBasicReward().toByteArray())
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.setPremiumReward(battlePass.getPremiumReward().toByteArray())
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.setChange(change.toProto());
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// Encode and send
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return session.encodeMsg(NetMsgId.battle_pass_reward_receive_succeed_ack, rsp);
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}
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}
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@@ -13,7 +13,7 @@ public class HandlerClientEventReportReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Interact
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session.getPlayer().getQuestManager().triggerQuest(QuestCondType.ClientReport, 1);
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session.getPlayer().triggerQuest(QuestCondType.ClientReport, 1);
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// Encode response
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return session.encodeMsg(NetMsgId.client_event_report_succeed_ack, Nil.newInstance());
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