Implement battle pass

This commit is contained in:
Melledy
2025-11-13 01:24:42 -08:00
parent 61bc5e7a0c
commit 8d4736c00e
25 changed files with 758 additions and 49 deletions

View File

@@ -10,7 +10,11 @@ public class HandlerBattlePassInfoReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
return session.encodeMsg(NetMsgId.battle_pass_info_failed_ack);
// Get battle pass proto
var info = session.getPlayer().getBattlePassManager().getBattlePass().toProto();
// Encode and send
return session.encodeMsg(NetMsgId.battle_pass_info_succeed_ack, info);
}
}

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@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.BattlePassQuestRewardReceive.BattlePassQuestRewardResp;
import emu.nebula.proto.Public.UI32;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.battle_pass_quest_reward_receive_req)
public class HandlerBattlePassQuestRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse req
var req = UI32.parseFrom(message);
// Recieve reward
var battlePass = session.getPlayer().getBattlePassManager().getBattlePass().receiveQuestReward(req.getValue());
if (battlePass == null) {
return session.encodeMsg(NetMsgId.battle_pass_quest_reward_receive_failed_ack);
}
// Build response
var rsp = BattlePassQuestRewardResp.newInstance()
.setLevel(battlePass.getLevel())
.setExp(battlePass.getExp())
.setExpThisWeek(battlePass.getExpWeek());
// Encode and send
return session.encodeMsg(NetMsgId.battle_pass_quest_reward_receive_succeed_ack, rsp);
}
}

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@@ -0,0 +1,47 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.BattlePassRewardReceive.BattlePassRewardReceiveReq;
import emu.nebula.proto.BattlePassRewardReceive.BattlePassRewardReceiveResp;
import emu.nebula.net.HandlerId;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.battle_pass_reward_receive_req)
public class HandlerBattlePassRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = BattlePassRewardReceiveReq.parseFrom(message);
// Setup variables
PlayerChangeInfo change = null;
var battlePass = session.getPlayer().getBattlePassManager().getBattlePass();
// Claim
if (req.getPremium() > 0) {
change = session.getPlayer().getBattlePassManager().getBattlePass().receiveReward(true, req.getPremium());
} else if (req.getBasic() > 0) {
change = session.getPlayer().getBattlePassManager().getBattlePass().receiveReward(false, req.getBasic());
} else if (req.hasAll()) {
change = session.getPlayer().getBattlePassManager().getBattlePass().receiveReward();
}
// Check
if (change == null) {
return session.encodeMsg(NetMsgId.battle_pass_reward_receive_failed_ack);
}
// Build response
var rsp = BattlePassRewardReceiveResp.newInstance()
.setBasicReward(battlePass.getBasicReward().toByteArray())
.setPremiumReward(battlePass.getPremiumReward().toByteArray())
.setChange(change.toProto());
// Encode and send
return session.encodeMsg(NetMsgId.battle_pass_reward_receive_succeed_ack, rsp);
}
}

View File

@@ -13,7 +13,7 @@ public class HandlerClientEventReportReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Interact
session.getPlayer().getQuestManager().triggerQuest(QuestCondType.ClientReport, 1);
session.getPlayer().triggerQuest(QuestCondType.ClientReport, 1);
// Encode response
return session.encodeMsg(NetMsgId.client_event_report_succeed_ack, Nil.newInstance());