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https://github.com/Melledy/Nebula.git
synced 2026-09-19 17:19:58 +02:00
Implement daily check in
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@@ -18,7 +18,7 @@ import lombok.Getter;
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@SuppressWarnings("unused")
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public class GameData {
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// Characters
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// ===== Characters =====
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@Getter private static DataTable<CharacterDef> CharacterDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterAdvanceDef> CharacterAdvanceDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterSkillUpgradeDef> CharacterSkillUpgradeDataTable = new DataTable<>();
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@@ -28,40 +28,43 @@ public class GameData {
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@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
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@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
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// Character emblems
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// Characters: Emblems
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@Getter private static DataTable<CharGemDef> CharGemDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemSlotControlDef> CharGemSlotControlDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrGroupDef> CharGemAttrGroupDataTable = new DataTable<>();
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@Getter private static DataTable<CharGemAttrValueDef> CharGemAttrValueDataTable = new DataTable<>();
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// Character affinity
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// Characters: Affinity
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@Getter private static DataTable<AffinityLevelDef> AffinityLevelDataTable = new DataTable<>();
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@Getter private static DataTable<AffinityGiftDef> AffinityGiftDataTable = new DataTable<>();
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@Getter private static DataTable<PlotDef> PlotDataTable = new DataTable<>();
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// Characters: Phone
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@Getter private static DataTable<ChatDef> ChatDataTable = new DataTable<>();
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// Characters: Dating
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@Getter private static DataTable<DatingLandmarkDef> DatingLandmarkDataTable = new DataTable<>();
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@Getter private static DataTable<DatingLandmarkEventDef> DatingLandmarkEventDataTable = new DataTable<>();
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@Getter private static DataTable<DatingCharacterEventDef> DatingCharacterEventDataTable = new DataTable<>();
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// Discs
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// ===== Discs =====
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@Getter private static DataTable<DiscDef> DiscDataTable = new DataTable<>();
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@Getter private static DataTable<DiscStrengthenDef> DiscStrengthenDataTable = new DataTable<>();
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@Getter private static DataTable<DiscItemExpDef> DiscItemExpDataTable = new DataTable<>();
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@Getter private static DataTable<DiscPromoteDef> DiscPromoteDataTable = new DataTable<>();
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@Getter private static DataTable<DiscPromoteLimitDef> DiscPromoteLimitDataTable = new DataTable<>();
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// Discs: Melody items
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@Getter private static DataTable<SecondarySkillDef> SecondarySkillDataTable = new DataTable<>();
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// Items
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// ===== Items =====
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@Getter private static DataTable<ItemDef> ItemDataTable = new DataTable<>();
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@Getter private static DataTable<ProductionDef> ProductionDataTable = new DataTable<>();
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@Getter private static DataTable<PlayerHeadDef> PlayerHeadDataTable = new DataTable<>();
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@Getter private static DataTable<TitleDef> titleDataTable = new DataTable<>();
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@Getter private static DataTable<HonorDef> honorDataTable = new DataTable<>();
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// Shops
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// ===== Shops =====
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@Getter private static DataTable<MallMonthlyCardDef> MallMonthlyCardDataTable = new DataTable<>();
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@Getter private static DataTable<MallPackageDef> MallPackageDataTable = new DataTable<>();
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@Getter private static DataTable<MallShopDef> MallShopDataTable = new DataTable<>();
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@@ -70,20 +73,38 @@ public class GameData {
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@Getter private static DataTable<ResidentShopDef> ResidentShopDataTable = new DataTable<>();
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@Getter private static DataTable<ResidentGoodsDef> ResidentGoodsDataTable = new DataTable<>();
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// Battle Pass
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// ===== Battle Pass =====
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@Getter private static DataTable<BattlePassDef> BattlePassDataTable = new DataTable<>();
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@Getter private static DataTable<BattlePassLevelDef> BattlePassLevelDataTable = new DataTable<>();
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@Getter private static DataTable<BattlePassQuestDef> BattlePassQuestDataTable = new DataTable<>();
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@Getter private static DataTable<BattlePassRewardDef> BattlePassRewardDataTable = new DataTable<>();
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// Commissions
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// ===== Commissions =====
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@Getter private static DataTable<AgentDef> AgentDataTable = new DataTable<>();
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// Dictionary
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// ===== Dictionary =====
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@Getter private static DataTable<DictionaryTabDef> DictionaryTabDataTable = new DataTable<>();
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@Getter private static DataTable<DictionaryEntryDef> DictionaryEntryDataTable = new DataTable<>();
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// Instances
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// ===== Gacha =====
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@Getter private static DataTable<GachaDef> GachaDataTable = new DataTable<>();
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@Getter private static DataTable<GachaStorageDef> GachaStorageDataTable = new DataTable<>();
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// ===== Story =====
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@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
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@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
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// ===== Daily Quests =====
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@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
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@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
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// ===== Achievements =====
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@Getter private static DataTable<AchievementDef> AchievementDataTable = new DataTable<>();
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// ===== Tutorials =====
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@Getter private static DataTable<TutorialLevelDef> TutorialLevelDataTable = new DataTable<>();
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// ===== Instances =====
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@Getter private static DataTable<DailyInstanceDef> DailyInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<DailyInstanceRewardGroupDef> DailyInstanceRewardGroupDataTable = new DataTable<>();
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@Getter private static DataTable<RegionBossLevelDef> RegionBossLevelDataTable = new DataTable<>();
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@@ -91,26 +112,7 @@ public class GameData {
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@Getter private static DataTable<CharGemInstanceDef> CharGemInstanceDataTable = new DataTable<>();
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@Getter private static DataTable<WeekBossLevelDef> WeekBossLevelDataTable = new DataTable<>();
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@Getter private static DataTable<GachaDef> GachaDataTable = new DataTable<>();
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@Getter private static DataTable<GachaStorageDef> GachaStorageDataTable = new DataTable<>();
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@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
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@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
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@Getter private static DataTable<HandbookDef> HandbookDataTable = new DataTable<>();
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@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
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@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
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// Daily quests
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@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
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@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
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// Achievements
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@Getter private static DataTable<AchievementDef> AchievementDataTable = new DataTable<>();
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// Tutorial
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@Getter private static DataTable<TutorialLevelDef> TutorialLevelDataTable = new DataTable<>();
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// Star tower
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// ===== Star Tower =====
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@Getter private static DataTable<StarTowerDef> StarTowerDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerStageDef> StarTowerStageDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerGrowthNodeDef> StarTowerGrowthNodeDataTable = new DataTable<>();
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@@ -126,24 +128,31 @@ public class GameData {
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@Getter private static DataTable<StarTowerBookFateCardQuestDef> StarTowerBookFateCardQuestDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookFateCardDef> StarTowerBookFateCardDataTable = new DataTable<>();
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@Getter private static DataTable<FateCardDef> FateCardDataTable = new DataTable<>();
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// Infinity Tower
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// ===== Infinity Tower =====
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@Getter private static DataTable<InfinityTowerLevelDef> InfinityTowerLevelDataTable = new DataTable<>();
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// Vampire survivor
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// ===== Vampire Survivor =====
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@Getter private static DataTable<VampireSurvivorDef> VampireSurvivorDataTable = new DataTable<>();
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@Getter private static DataTable<VampireTalentDef> VampireTalentDataTable = new DataTable<>();
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// Score boss
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// ===== Score Boss =====
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@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
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@Getter private static DataTable<ScoreBossRewardDef> ScoreBossRewardDataTable = new DataTable<>();
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// Activity
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// ===== Misc =====
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@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
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@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
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@Getter private static DataTable<HandbookDef> HandbookDataTable = new DataTable<>();
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@Getter private static DataTable<SignInDef> SignInDataTable = new DataTable<>();
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// ===== Activity =====
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@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
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// Tower defense
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// Activity: Tower Defense
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@Getter private static DataTable<TowerDefenseLevelDef> TowerDefenseLevelDataTable = new DataTable<>();
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// Activity: Trials
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@Getter private static DataTable<TrialControlDef> TrialControlDataTable = new DataTable<>();
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@Getter private static DataTable<TrialGroupDef> TrialGroupDataTable = new DataTable<>();
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}
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@@ -0,0 +1,20 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "SignIn.json")
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public class SignInDef extends BaseDef {
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private int Group;
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private int Day;
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private int ItemId;
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private int ItemQty;
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@Override
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public int getId() {
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return (this.Group << 16) + this.Day;
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}
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}
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