Implement daily check in

This commit is contained in:
Melledy
2025-12-07 20:00:22 -08:00
parent 05e74f4d12
commit 90f4be862f
5 changed files with 145 additions and 40 deletions
+45 -36
View File
@@ -18,7 +18,7 @@ import lombok.Getter;
@SuppressWarnings("unused")
public class GameData {
// Characters
// ===== Characters =====
@Getter private static DataTable<CharacterDef> CharacterDataTable = new DataTable<>();
@Getter private static DataTable<CharacterAdvanceDef> CharacterAdvanceDataTable = new DataTable<>();
@Getter private static DataTable<CharacterSkillUpgradeDef> CharacterSkillUpgradeDataTable = new DataTable<>();
@@ -28,40 +28,43 @@ public class GameData {
@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
// Character emblems
// Characters: Emblems
@Getter private static DataTable<CharGemDef> CharGemDataTable = new DataTable<>();
@Getter private static DataTable<CharGemSlotControlDef> CharGemSlotControlDataTable = new DataTable<>();
@Getter private static DataTable<CharGemAttrGroupDef> CharGemAttrGroupDataTable = new DataTable<>();
@Getter private static DataTable<CharGemAttrValueDef> CharGemAttrValueDataTable = new DataTable<>();
// Character affinity
// Characters: Affinity
@Getter private static DataTable<AffinityLevelDef> AffinityLevelDataTable = new DataTable<>();
@Getter private static DataTable<AffinityGiftDef> AffinityGiftDataTable = new DataTable<>();
@Getter private static DataTable<PlotDef> PlotDataTable = new DataTable<>();
// Characters: Phone
@Getter private static DataTable<ChatDef> ChatDataTable = new DataTable<>();
// Characters: Dating
@Getter private static DataTable<DatingLandmarkDef> DatingLandmarkDataTable = new DataTable<>();
@Getter private static DataTable<DatingLandmarkEventDef> DatingLandmarkEventDataTable = new DataTable<>();
@Getter private static DataTable<DatingCharacterEventDef> DatingCharacterEventDataTable = new DataTable<>();
// Discs
// ===== Discs =====
@Getter private static DataTable<DiscDef> DiscDataTable = new DataTable<>();
@Getter private static DataTable<DiscStrengthenDef> DiscStrengthenDataTable = new DataTable<>();
@Getter private static DataTable<DiscItemExpDef> DiscItemExpDataTable = new DataTable<>();
@Getter private static DataTable<DiscPromoteDef> DiscPromoteDataTable = new DataTable<>();
@Getter private static DataTable<DiscPromoteLimitDef> DiscPromoteLimitDataTable = new DataTable<>();
// Discs: Melody items
@Getter private static DataTable<SecondarySkillDef> SecondarySkillDataTable = new DataTable<>();
// Items
// ===== Items =====
@Getter private static DataTable<ItemDef> ItemDataTable = new DataTable<>();
@Getter private static DataTable<ProductionDef> ProductionDataTable = new DataTable<>();
@Getter private static DataTable<PlayerHeadDef> PlayerHeadDataTable = new DataTable<>();
@Getter private static DataTable<TitleDef> titleDataTable = new DataTable<>();
@Getter private static DataTable<HonorDef> honorDataTable = new DataTable<>();
// Shops
// ===== Shops =====
@Getter private static DataTable<MallMonthlyCardDef> MallMonthlyCardDataTable = new DataTable<>();
@Getter private static DataTable<MallPackageDef> MallPackageDataTable = new DataTable<>();
@Getter private static DataTable<MallShopDef> MallShopDataTable = new DataTable<>();
@@ -70,20 +73,38 @@ public class GameData {
@Getter private static DataTable<ResidentShopDef> ResidentShopDataTable = new DataTable<>();
@Getter private static DataTable<ResidentGoodsDef> ResidentGoodsDataTable = new DataTable<>();
// Battle Pass
// ===== Battle Pass =====
@Getter private static DataTable<BattlePassDef> BattlePassDataTable = new DataTable<>();
@Getter private static DataTable<BattlePassLevelDef> BattlePassLevelDataTable = new DataTable<>();
@Getter private static DataTable<BattlePassQuestDef> BattlePassQuestDataTable = new DataTable<>();
@Getter private static DataTable<BattlePassRewardDef> BattlePassRewardDataTable = new DataTable<>();
// Commissions
// ===== Commissions =====
@Getter private static DataTable<AgentDef> AgentDataTable = new DataTable<>();
// Dictionary
// ===== Dictionary =====
@Getter private static DataTable<DictionaryTabDef> DictionaryTabDataTable = new DataTable<>();
@Getter private static DataTable<DictionaryEntryDef> DictionaryEntryDataTable = new DataTable<>();
// Instances
// ===== Gacha =====
@Getter private static DataTable<GachaDef> GachaDataTable = new DataTable<>();
@Getter private static DataTable<GachaStorageDef> GachaStorageDataTable = new DataTable<>();
// ===== Story =====
@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
// ===== Daily Quests =====
@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
// ===== Achievements =====
@Getter private static DataTable<AchievementDef> AchievementDataTable = new DataTable<>();
// ===== Tutorials =====
@Getter private static DataTable<TutorialLevelDef> TutorialLevelDataTable = new DataTable<>();
// ===== Instances =====
@Getter private static DataTable<DailyInstanceDef> DailyInstanceDataTable = new DataTable<>();
@Getter private static DataTable<DailyInstanceRewardGroupDef> DailyInstanceRewardGroupDataTable = new DataTable<>();
@Getter private static DataTable<RegionBossLevelDef> RegionBossLevelDataTable = new DataTable<>();
@@ -91,26 +112,7 @@ public class GameData {
@Getter private static DataTable<CharGemInstanceDef> CharGemInstanceDataTable = new DataTable<>();
@Getter private static DataTable<WeekBossLevelDef> WeekBossLevelDataTable = new DataTable<>();
@Getter private static DataTable<GachaDef> GachaDataTable = new DataTable<>();
@Getter private static DataTable<GachaStorageDef> GachaStorageDataTable = new DataTable<>();
@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
@Getter private static DataTable<HandbookDef> HandbookDataTable = new DataTable<>();
@Getter private static DataTable<StoryDef> StoryDataTable = new DataTable<>();
@Getter private static DataTable<StorySetSectionDef> StorySetSectionDataTable = new DataTable<>();
// Daily quests
@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
// Achievements
@Getter private static DataTable<AchievementDef> AchievementDataTable = new DataTable<>();
// Tutorial
@Getter private static DataTable<TutorialLevelDef> TutorialLevelDataTable = new DataTable<>();
// Star tower
// ===== Star Tower =====
@Getter private static DataTable<StarTowerDef> StarTowerDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerStageDef> StarTowerStageDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerGrowthNodeDef> StarTowerGrowthNodeDataTable = new DataTable<>();
@@ -126,24 +128,31 @@ public class GameData {
@Getter private static DataTable<StarTowerBookFateCardQuestDef> StarTowerBookFateCardQuestDataTable = new DataTable<>();
@Getter private static DataTable<StarTowerBookFateCardDef> StarTowerBookFateCardDataTable = new DataTable<>();
@Getter private static DataTable<FateCardDef> FateCardDataTable = new DataTable<>();
// Infinity Tower
// ===== Infinity Tower =====
@Getter private static DataTable<InfinityTowerLevelDef> InfinityTowerLevelDataTable = new DataTable<>();
// Vampire survivor
// ===== Vampire Survivor =====
@Getter private static DataTable<VampireSurvivorDef> VampireSurvivorDataTable = new DataTable<>();
@Getter private static DataTable<VampireTalentDef> VampireTalentDataTable = new DataTable<>();
// Score boss
// ===== Score Boss =====
@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
@Getter private static DataTable<ScoreBossRewardDef> ScoreBossRewardDataTable = new DataTable<>();
// Activity
// ===== Misc =====
@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
@Getter private static DataTable<HandbookDef> HandbookDataTable = new DataTable<>();
@Getter private static DataTable<SignInDef> SignInDataTable = new DataTable<>();
// ===== Activity =====
@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
// Tower defense
// Activity: Tower Defense
@Getter private static DataTable<TowerDefenseLevelDef> TowerDefenseLevelDataTable = new DataTable<>();
// Activity: Trials
@Getter private static DataTable<TrialControlDef> TrialControlDataTable = new DataTable<>();
@Getter private static DataTable<TrialGroupDef> TrialGroupDataTable = new DataTable<>();
}
@@ -0,0 +1,20 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import lombok.Getter;
@Getter
@ResourceType(name = "SignIn.json")
public class SignInDef extends BaseDef {
private int Group;
private int Day;
private int ItemId;
private int ItemQty;
@Override
public int getId() {
return (this.Group << 16) + this.Day;
}
}