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Implement monolith research (most talents not working)
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@@ -2,12 +2,14 @@ package emu.nebula.game.tower;
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import emu.nebula.Nebula;
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import emu.nebula.data.GameData;
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import emu.nebula.data.resources.StarTowerGrowthNodeDef;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.game.player.PlayerManager;
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import emu.nebula.game.player.PlayerProgress;
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import emu.nebula.game.quest.QuestCondType;
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import emu.nebula.proto.StarTowerApply.StarTowerApplyReq;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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@@ -26,6 +28,121 @@ public class StarTowerManager extends PlayerManager {
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super(player);
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}
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public PlayerProgress getProgress() {
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return this.getPlayer().getProgress();
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}
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// Growth nodes (talents/research)
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public boolean hasGrowthNode(int id) {
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// Get growth node data
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var data = GameData.getStarTowerGrowthNodeDataTable().get(id);
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if (data == null) return false;
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// Check if bit is set
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return hasGrowthNode(data);
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}
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public boolean hasGrowthNode(StarTowerGrowthNodeDef data) {
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// Get current growth nodes
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var growth = getPlayer().getProgress().getStarTowerGrowth();
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// Get group index
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int groupIndex = data.getGroup() - 1;
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if (groupIndex >= growth.length) {
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return false;
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}
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// Get nodes bits
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int nodes = growth[groupIndex];
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int test = (1 << data.getNodeId());
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// Check if bit is set
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return (nodes & test) != 0;
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}
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public PlayerChangeInfo unlockGrowthNode(int id) {
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// Get growth node data
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var data = GameData.getStarTowerGrowthNodeDataTable().get(id);
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if (data == null) return null;
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// Make sure node is not already set
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if (this.hasGrowthNode(data)) {
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return null;
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}
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// Check if we have the required items to unlock
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if (!getPlayer().getInventory().hasItem(data.getItemId1(), data.getItemQty1())) {
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return null;
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}
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// Set node
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this.getProgress().setStarTowerGrowthNode(data.getGroup(), data.getNodeId());
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// Save to database
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Nebula.getGameDatabase().update(
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this.getProgress(),
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this.getPlayerUid(),
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"starTowerGrowth",
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this.getProgress().getStarTowerGrowth()
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);
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// Remove items
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return getPlayer().getInventory().removeItem(data.getItemId1(), data.getItemQty1());
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}
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public PlayerChangeInfo unlockGrowthNodeGroup(int group) {
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// Create variables
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var change = new PlayerChangeInfo();
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var unlocked = new IntArrayList();
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// Filter data
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for (var data : GameData.getStarTowerGrowthNodeDataTable()) {
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// Filter out nodes that are not from our group
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if (data.getGroup() != group) {
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continue;
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}
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// Filter out set growth nodes
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if (this.hasGrowthNode(data)) {
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continue;
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}
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// Check if we have the required items to unlock
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if (!getPlayer().getInventory().hasItem(data.getItemId1(), data.getItemQty1())) {
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continue;
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}
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// Set node
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this.getProgress().setStarTowerGrowthNode(data.getGroup(), data.getNodeId());
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// Remove items
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getPlayer().getInventory().removeItem(data.getItemId1(), data.getItemQty1());
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// Add to unlocked list
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unlocked.add(data.getId());
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}
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// Save to database if any nodes were unlocked
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if (unlocked.size() > 0) {
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// Save to database
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Nebula.getGameDatabase().update(
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this.getProgress(),
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this.getPlayerUid(),
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"starTowerGrowth",
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this.getProgress().getStarTowerGrowth()
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);
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}
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// Set unlocked list
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change.setExtraData(unlocked);
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// Return change
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return change;
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}
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// Builds
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public Long2ObjectMap<StarTowerBuild> getBuilds() {
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if (this.builds == null) {
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this.loadFromDatabase();
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