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Implement login reward activity
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@@ -155,6 +155,9 @@ public class GameData {
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// ===== Activity =====
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@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
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// Activity: Login Reward
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@Getter private static DataTable<LoginRewardGroupControlDef> LoginRewardGroupControlDataTable = new DataTable<>();
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// Activity: Tower Defense
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@Getter private static DataTable<TowerDefenseLevelDef> TowerDefenseLevelDataTable = new DataTable<>();
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@@ -0,0 +1,36 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.inventory.ItemParamMap;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "LoginRewardGroup.json")
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public class LoginRewardGroupControlDef extends BaseDef {
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private int Id;
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private int RewardId1;
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private int Qty1;
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private int RewardId2;
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private int Qty2;
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private transient ItemParamMap rewards;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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this.rewards = new ItemParamMap();
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if (this.RewardId1 > 0) {
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this.rewards.add(this.RewardId1, this.Qty1);
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}
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if (this.RewardId2 > 0) {
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this.rewards.add(this.RewardId2, this.Qty2);
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}
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}
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}
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