Implement login reward activity

This commit is contained in:
Melledy
2025-12-24 21:12:31 -08:00
parent b086851b95
commit 9db0f6aabb
8 changed files with 200 additions and 1 deletions
@@ -155,6 +155,9 @@ public class GameData {
// ===== Activity =====
@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
// Activity: Login Reward
@Getter private static DataTable<LoginRewardGroupControlDef> LoginRewardGroupControlDataTable = new DataTable<>();
// Activity: Tower Defense
@Getter private static DataTable<TowerDefenseLevelDef> TowerDefenseLevelDataTable = new DataTable<>();
@@ -0,0 +1,36 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import emu.nebula.game.inventory.ItemParamMap;
import lombok.Getter;
@Getter
@ResourceType(name = "LoginRewardGroup.json")
public class LoginRewardGroupControlDef extends BaseDef {
private int Id;
private int RewardId1;
private int Qty1;
private int RewardId2;
private int Qty2;
private transient ItemParamMap rewards;
@Override
public int getId() {
return Id;
}
@Override
public void onLoad() {
this.rewards = new ItemParamMap();
if (this.RewardId1 > 0) {
this.rewards.add(this.RewardId1, this.Qty1);
}
if (this.RewardId2 > 0) {
this.rewards.add(this.RewardId2, this.Qty2);
}
}
}