Implement new weekly quests

This commit is contained in:
Melledy
2025-12-24 00:03:05 -08:00
parent c2ebff92c9
commit 9df83c5205
15 changed files with 437 additions and 46 deletions
@@ -11,7 +11,7 @@ public class HandlerDailyShopRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Claim daily reward
var change = session.getPlayer().getQuestManager().claimDailyReward();
var change = session.getPlayer().getQuestManager().claimDailyShopGift();
if (change == null) {
return session.encodeMsg(NetMsgId.daily_shop_reward_receive_failed_ack);
@@ -13,7 +13,7 @@ public class HandlerQuestDailyActiveRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Receive rewards
var change = session.getPlayer().getQuestManager().claimActiveRewards();
var change = session.getPlayer().getQuestManager().claimDailyActiveRewards();
if (change == null) {
return session.encodeMsg(NetMsgId.quest_daily_active_reward_receive_failed_ack);
@@ -15,13 +15,13 @@ public class HandlerQuestDailyRewardReceiveReq extends NetHandler {
var req = UI32.parseFrom(message);
// Receive rewards
var change = session.getPlayer().getQuestManager().receiveQuestReward(req.getValue());
var change = session.getPlayer().getQuestManager().receiveDailyQuestReward(req.getValue());
if (change == null) {
return session.encodeMsg(NetMsgId.quest_daily_reward_receive_failed_ack);
}
// Template
// Encode and send
return session.encodeMsg(NetMsgId.quest_daily_reward_receive_succeed_ack, change.toProto());
}
@@ -0,0 +1,34 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.QuestDailyActiveRewardRecevie.QuestDailyActiveRewardReceiveResp;
import it.unimi.dsi.fastutil.ints.IntList;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.quest_weekly_active_reward_receive_req)
public class HandlerQuestWeeklyActiveRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Receive rewards
var change = session.getPlayer().getQuestManager().claimWeeklyActiveRewards();
if (change == null) {
return session.encodeMsg(NetMsgId.quest_weekly_active_reward_receive_failed_ack);
}
// Build response
var rsp = QuestDailyActiveRewardReceiveResp.newInstance()
.setChange(change.toProto());
if (change.getExtraData() != null && change.getExtraData() instanceof IntList ids) {
ids.forEach(rsp::addActiveIds);
}
// Encode and send
return session.encodeMsg(NetMsgId.quest_weekly_active_reward_receive_succeed_ack, rsp);
}
}
@@ -0,0 +1,28 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.Public.UI32;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.quest_weekly_reward_receive_req)
public class HandlerQuestWeeklyRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = UI32.parseFrom(message);
// Receive rewards
var change = session.getPlayer().getQuestManager().receiveWeeklyQuestReward(req.getValue());
if (change == null) {
return session.encodeMsg(NetMsgId.quest_weekly_reward_receive_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.quest_weekly_reward_receive_succeed_ack, change.toProto());
}
}