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Implement buying from mall shop
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@@ -0,0 +1,40 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.MallShopOrder.MallShopOrderReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.mall_shop_order_req )
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public class HandlerMallShopOrderReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = MallShopOrderReq.parseFrom(message);
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// Get package data
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var data = GameData.getMallPackageDataTable().get(req.getId().hashCode());
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if (data == null) {
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return session.encodeMsg(NetMsgId.mall_shop_order_failed_ack);
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}
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// Buy items
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var change = session.getPlayer().getInventory().buyItem(
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data.getCurrencyItemId(),
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data.getCurrencyItemQty(),
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data.getProducts(),
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req.getQty()
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);
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if (change == null) {
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return session.encodeMsg(NetMsgId.mall_shop_order_failed_ack);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.mall_shop_order_succeed_ack, change.toProto());
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}
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}
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