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Rename vampireCards in PlayerProgress
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@@ -42,10 +42,12 @@ public class PlayerProgress extends PlayerManager implements GameDatabaseObject
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// Infinite Arena
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private Int2IntMap infinityArenaLog;
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// Vampire Survivors TODO
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// Vampire Survivors
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private Map<Integer, VampireSurvivorLog> vampireLog;
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private Bitset vampireTalents;
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private IntSet vampireCards;
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// Fate cards
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private IntSet fateCards;
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@Deprecated // Morphia only
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public PlayerProgress() {
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@@ -72,7 +74,7 @@ public class PlayerProgress extends PlayerManager implements GameDatabaseObject
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// Vampire Survivor
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this.vampireLog = new HashMap<>();
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this.vampireTalents = new Bitset();
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this.vampireCards = new IntOpenHashSet();
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this.fateCards = new IntOpenHashSet();
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// Save to database
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this.save();
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