Implement trial activities

This commit is contained in:
Melledy
2025-11-30 15:19:35 -08:00
parent f53bdaba32
commit a04f3354f7
16 changed files with 612 additions and 10 deletions
@@ -131,4 +131,10 @@ public class GameData {
// Score boss
@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
// Activity
@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
@Getter private static DataTable<TrialControlDef> TrialControlDataTable = new DataTable<>();
@Getter private static DataTable<TrialGroupDef> TrialGroupDataTable = new DataTable<>();
}
@@ -0,0 +1,25 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import lombok.Getter;
@Getter
@ResourceType(name = "Activity.json")
public class ActivityDef extends BaseDef {
private int Id;
private int ActivityType;
private transient emu.nebula.game.activity.ActivityType type;
@Override
public int getId() {
return Id;
}
@Override
public void onLoad() {
this.type = emu.nebula.game.activity.ActivityType.getByValue(this.ActivityType);
}
}
@@ -0,0 +1,18 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import lombok.Getter;
@Getter
@ResourceType(name = "TrialControl.json")
public class TrialControlDef extends BaseDef {
private int Id;
private IntOpenHashSet GroupIds;
@Override
public int getId() {
return Id;
}
}
@@ -0,0 +1,41 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import emu.nebula.game.inventory.ItemParamMap;
import lombok.Getter;
@Getter
@ResourceType(name = "TrialGroup.json")
public class TrialGroupDef extends BaseDef {
private int Id;
private int RewardId1;
private int Qty1;
private int RewardId2;
private int Qty2;
private int RewardId3;
private int Qty3;
private transient ItemParamMap rewards;
@Override
public int getId() {
return Id;
}
@Override
public void onLoad() {
this.rewards = new ItemParamMap();
if (this.RewardId1 > 0) {
this.rewards.add(this.RewardId1, this.Qty1);
}
if (this.RewardId2 > 0) {
this.rewards.add(this.RewardId2, this.Qty2);
}
if (this.RewardId3 > 0) {
this.rewards.add(this.RewardId3, this.Qty3);
}
}
}