Implement trial activities

This commit is contained in:
Melledy
2025-11-30 15:19:35 -08:00
parent f53bdaba32
commit a04f3354f7
16 changed files with 612 additions and 10 deletions
@@ -0,0 +1,127 @@
package emu.nebula.game.activity;
import java.util.HashMap;
import java.util.Map;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.activity.type.*;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerManager;
import lombok.Getter;
import lombok.Setter;
@Getter
@Entity(value = "activity", useDiscriminator = false)
public class ActivityManager extends PlayerManager implements GameDatabaseObject {
@Id
private int uid;
// Achievement data
private Map<Integer, GameActivity> activities;
@Setter
private transient boolean queueSave;
@Deprecated // Morphia only
public ActivityManager() {
}
public ActivityManager(Player player) {
super(player);
this.uid = player.getUid();
this.activities = new HashMap<>();
}
public <T extends GameActivity> T getActivity(Class<T> activityClass, int id) {
// Get activity first
var activity = this.getActivities().get(id);
if (activity == null) return null;
// Check activity type
if (activityClass.isInstance(activity)) {
return activityClass.cast(activity);
}
// Failure
return null;
}
/**
* This needs to be called after being loaded from the database
*/
public synchronized void init() {
// Check if any activities
var it = this.getActivities().entrySet().iterator();
while (it.hasNext()) {
var entry = it.next();
var activity = entry.getValue();
// Validate the activity to make sure it exists
var data = GameData.getActivityDataTable().get(activity.getId());
if (data == null) {
it.remove();
this.queueSave = true;
}
// Set data
activity.setData(data);
activity.setManager(this);
}
// Load activities
for (var id : Nebula.getGameContext().getActivityModule().getActivities()) {
// Check if we already have this activity
if (this.getActivities().containsKey(id)) {
continue;
}
// Create activity
var activity = this.createActivity(id);
if (activity == null) {
continue;
}
// Add activity
this.getActivities().put(id, activity);
// Set save flag
this.queueSave = true;
}
// Save if any activities were changed
if (this.queueSave) {
this.save();
}
}
private GameActivity createActivity(int id) {
// Get activity data first
var data = GameData.getActivityDataTable().get(id);
if (data == null) {
return null;
}
GameActivity activity = switch (data.getType()) {
case Trial -> new TrialActivity(this, data);
default -> null;
};
return activity;
}
// Database
@Override
public void save() {
Nebula.getGameDatabase().save(this);
this.queueSave = false;
}
}
@@ -0,0 +1,27 @@
package emu.nebula.game.activity;
import emu.nebula.game.GameContext;
import emu.nebula.game.GameContextModule;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import lombok.Getter;
@Getter
public class ActivityModule extends GameContextModule {
private IntList activities;
public ActivityModule(GameContext context) {
super(context);
this.activities = new IntArrayList();
// Hardcode these activities for now
this.activities.add(700102);
this.activities.add(700103);
this.activities.add(700104);
this.activities.add(700107);
//this.activities.add(101002);
//this.activities.add(101003);
}
}
@@ -0,0 +1,40 @@
package emu.nebula.game.activity;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
public enum ActivityType {
None (0),
PeriodicQuest (1),
LoginReward (2),
Mining (3),
Cookie (4),
TowerDefense (5),
Trial (6),
JointDrill (7),
CG (8),
Levels (9),
Avg (10),
Task (11),
Shop (12),
Advertise (13);
@Getter
private final int value;
private final static Int2ObjectMap<ActivityType> map = new Int2ObjectOpenHashMap<>();
static {
for (ActivityType type : ActivityType.values()) {
map.put(type.getValue(), type);
}
}
private ActivityType(int value) {
this.value = value;
}
public static ActivityType getByValue(int value) {
return map.get(value);
}
}
@@ -0,0 +1,65 @@
package emu.nebula.game.activity;
import dev.morphia.annotations.Entity;
import emu.nebula.Nebula;
import emu.nebula.data.resources.ActivityDef;
import emu.nebula.game.player.Player;
import emu.nebula.proto.ActivityDetail.ActivityMsg;
import emu.nebula.proto.Public.Activity;
import lombok.Getter;
import lombok.Setter;
@Getter
@Entity(useDiscriminator = true)
public abstract class GameActivity {
private int id;
@Setter private transient ActivityManager manager;
@Setter private transient ActivityDef data;
@Deprecated // Morhpia only
public GameActivity() {
}
public GameActivity(ActivityManager manager, ActivityDef data) {
this.id = data.getId();
this.manager = manager;
this.data = data;
}
public Player getPlayer() {
return this.getManager().getPlayer();
}
public void save() {
Nebula.getGameDatabase().update(
this.getManager(),
this.getManager().getPlayerUid(),
"activities." + this.getId(),
this
);
}
// Proto
public Activity toProto() {
var proto = Activity.newInstance()
.setId(this.getId())
.setStartTime(1)
.setEndTime(Integer.MAX_VALUE);
return proto;
}
public ActivityMsg toMsgProto() {
var proto = ActivityMsg.newInstance()
.setId(this.getId());
this.encodeActivityMsg(proto);
return proto;
}
public abstract void encodeActivityMsg(ActivityMsg msg);
}
@@ -0,0 +1,67 @@
package emu.nebula.game.activity.type;
import dev.morphia.annotations.Entity;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.ActivityDef;
import emu.nebula.game.activity.ActivityManager;
import emu.nebula.game.activity.GameActivity;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.proto.ActivityDetail.ActivityMsg;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import lombok.Getter;
@Getter
@Entity
public class TrialActivity extends GameActivity {
private IntList completed;
@Deprecated // Morphia only
public TrialActivity() {
}
public TrialActivity(ActivityManager manager, ActivityDef data) {
super(manager, data);
this.completed = new IntArrayList();
}
public PlayerChangeInfo claimReward(int groupId) {
// Create change info
var change = new PlayerChangeInfo();
// Make sure we haven't completed this group yet
if (this.getCompleted().contains(groupId)) {
return change;
}
// Get trial control
var control = GameData.getTrialControlDataTable().get(this.getId());
if (control == null) return change;
// Get group
var group = GameData.getTrialGroupDataTable().get(groupId);
if (group == null) return change;
// Set as completed
this.getCompleted().add(groupId);
// Save to database
this.save();
// Add rewards
return getPlayer().getInventory().addItems(group.getRewards(), change);
}
// Proto
@Override
public void encodeActivityMsg(ActivityMsg msg) {
var proto = msg.getMutableTrial();
for (int id : this.getCompleted()) {
proto.addCompletedGroupIds(id);
}
}
}