Implement trial activities

This commit is contained in:
Melledy
2025-11-30 15:19:35 -08:00
parent f53bdaba32
commit a04f3354f7
16 changed files with 612 additions and 10 deletions

View File

@@ -0,0 +1,32 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.ActivityTrialRewardReceive.ActivityTrialRewardReceiveReq;
import emu.nebula.net.HandlerId;
import emu.nebula.game.activity.type.TrialActivity;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.activity_trial_reward_receive_req)
public class HandlerActivityTrialRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = ActivityTrialRewardReceiveReq.parseFrom(message);
// Get activity
var activity = session.getPlayer().getActivityManager().getActivity(TrialActivity.class, req.getActivityId());
if (activity == null) {
return session.encodeMsg(NetMsgId.activity_trial_reward_receive_failed_ack);
}
// Recieve reward
var change = activity.claimReward(req.getGroupId());
// Encode and send
return session.encodeMsg(NetMsgId.activity_trial_reward_receive_succeed_ack, change.toProto());
}
}