Implement presets

This commit is contained in:
Melledy
2026-04-18 01:33:52 -07:00
parent 87c5dff006
commit a8c64e5a78
12 changed files with 459 additions and 9 deletions
@@ -0,0 +1,32 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.PotentialPreselectionUpdate.PotentialPreselectionUpdateReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.potential_preselection_update_req)
public class HandlerPotentialPreselectionUpdateReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = PotentialPreselectionUpdateReq.parseFrom(message);
// Get preset
var preset = session.getPlayer().getStarTowerManager().getPresetById(req.getId());
if (preset == null) {
return session.encodeMsg(NetMsgId.potential_preselection_update_failed_ack);
}
// Update potentials
preset.updatePotentials(req.getCharPotentials());
preset.save();
// Encode and send
return session.encodeMsg(NetMsgId.potential_preselection_update_succeed_ack, preset.toProto());
}
}