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Save score in cataclysm survivor properly
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@@ -22,28 +22,29 @@ public class HandlerVampireSurvivorSettleReq extends NetHandler {
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session.encodeMsg(NetMsgId.vampire_survivor_settle_failed_ack);
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session.encodeMsg(NetMsgId.vampire_survivor_settle_failed_ack);
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}
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}
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// Settle area
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game.settleArea(req.getTime(), req.getKillCount().toArray());
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// Calculate victory
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// Calculate victory
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boolean victory = !req.getDefeat();
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boolean victory = !req.getDefeat();
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int score = game.getTotalScore();
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// Settle area
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var area = game.settleArea(req.getTime(), req.getKillCount().toArray());
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// Settle game
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// Settle game
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session.getPlayer().getVampireSurvivorManager().settle(victory, area.getScore());
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session.getPlayer().getVampireSurvivorManager().settle(victory, score);
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// Build response
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// Build response
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var rsp = VampireSurvivorSettleResp.newInstance();
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var rsp = VampireSurvivorSettleResp.newInstance();
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if (victory) {
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if (victory) {
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rsp.getMutableVictory()
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rsp.getMutableVictory()
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.setFinalScore(game.getTotalScore());
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.setFinalScore(score);
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for (var a : game.getAreas()) {
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for (var a : game.getAreas()) {
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rsp.getMutableVictory().addInfos(a.toProto());
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rsp.getMutableVictory().addInfos(a.toProto());
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}
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}
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} else {
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} else {
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rsp.getMutableDefeat()
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rsp.getMutableDefeat()
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.setFinalScore(game.getTotalScore());
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.setFinalScore(score);
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}
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}
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// Encode and send
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// Encode and send
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