Update to support game version 1.16.0.*

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Melledy committed 2026-09-28 20:46:18 -07:00
1 parent 755153a819
commit ab1ccbabe8
7 files changed
+526 -523

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@@ -7,7 +7,7 @@ import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.util.WeightedList;
public class GameConstants {
public static final String VERSION = "1.15.1";
public static final String VERSION = "1.16.0";
public static int DATA_VERSION = 0;
public static final ZoneId UTC_ZONE = ZoneId.of("UTC");
@@ -45,7 +45,8 @@ public class GameConstants {
public static final int MAX_BUILDS = 100;
public static final int MAX_PRESETS = 50;
public static final int BATTLE_PASS_ID = 9;
public static final int BATTLE_PASS_ID = 1; // Default battle pass
public static final int BATTLE_PASS_UNLOCK_LEVEL = 3;
public static final int MAX_FRIENDSHIPS = 50;
public static final int MAX_PENDING_FRIENDSHIPS = 30;
@@ -69,12 +70,9 @@ public class GameConstants {
public static final int REFRESH_TYPE_MONTHLY = 3;
public static final int CURRENCY_TYPE_CASH = 1;
// Stellanite Lumina
public static final int CURRENCY_TYPE_ITEM = 2;
public static final int CURRENCY_TYPE_ITEM = 2; // Stellanite Lumina
public static final int CURRENCY_TYPE_FREE = 3;
public static final int TAG_SKIN = 2;
public static final int BATTLE_PASS_UNLOCK_LEVEL = 3;
public static int[][] VAMPIRE_SURVIVOR_BONUS_POWER = new int[][] {
new int[] {100, 120},
@@ -80,10 +80,15 @@ public class ActivityModule extends GameContextModule {
//this.activities.add(1011004);
// Go, My Lady! Training Handbook Plus!
this.activities.add(1011101);
this.activities.add(1011102);
this.activities.add(1011103);
this.activities.add(1011104);
//this.activities.add(1011101);
//this.activities.add(1011102);
//this.activities.add(1011103);
//this.activities.add(1011104);
// A Monolith Too Far
this.activities.add(1011201);
this.activities.add(1011203);
this.activities.add(1011204);
// ===== Joint Drills (Finale Echoing) =====
//this.activities.add(510003); // Causes soft lock in event screen