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Update to support game version 1.16.0.*
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@@ -7,7 +7,7 @@ import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.util.WeightedList;
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public class GameConstants {
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public static final String VERSION = "1.15.1";
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public static final String VERSION = "1.16.0";
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public static int DATA_VERSION = 0;
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public static final ZoneId UTC_ZONE = ZoneId.of("UTC");
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@@ -45,7 +45,8 @@ public class GameConstants {
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public static final int MAX_BUILDS = 100;
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public static final int MAX_PRESETS = 50;
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public static final int BATTLE_PASS_ID = 9;
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public static final int BATTLE_PASS_ID = 1; // Default battle pass
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public static final int BATTLE_PASS_UNLOCK_LEVEL = 3;
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public static final int MAX_FRIENDSHIPS = 50;
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public static final int MAX_PENDING_FRIENDSHIPS = 30;
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@@ -69,12 +70,9 @@ public class GameConstants {
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public static final int REFRESH_TYPE_MONTHLY = 3;
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public static final int CURRENCY_TYPE_CASH = 1;
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// Stellanite Lumina
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public static final int CURRENCY_TYPE_ITEM = 2;
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public static final int CURRENCY_TYPE_ITEM = 2; // Stellanite Lumina
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public static final int CURRENCY_TYPE_FREE = 3;
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public static final int TAG_SKIN = 2;
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public static final int BATTLE_PASS_UNLOCK_LEVEL = 3;
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public static int[][] VAMPIRE_SURVIVOR_BONUS_POWER = new int[][] {
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new int[] {100, 120},
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@@ -80,10 +80,15 @@ public class ActivityModule extends GameContextModule {
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//this.activities.add(1011004);
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// Go, My Lady! Training Handbook Plus!
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this.activities.add(1011101);
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this.activities.add(1011102);
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this.activities.add(1011103);
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this.activities.add(1011104);
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//this.activities.add(1011101);
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//this.activities.add(1011102);
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//this.activities.add(1011103);
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//this.activities.add(1011104);
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// A Monolith Too Far
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this.activities.add(1011201);
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this.activities.add(1011203);
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this.activities.add(1011204);
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// ===== Joint Drills (Finale Echoing) =====
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//this.activities.add(510003); // Causes soft lock in event screen
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