Implement vampire survivor talent unlocking

This commit is contained in:
Melledy
2025-11-14 20:16:25 -08:00
parent 139fe2cf27
commit b19667315d
6 changed files with 139 additions and 0 deletions
@@ -103,6 +103,7 @@ public class GameData {
// Vampire survivor
@Getter private static DataTable<VampireSurvivorDef> VampireSurvivorDataTable = new DataTable<>();
@Getter private static DataTable<VampireTalentDef> VampireTalentDataTable = new DataTable<>();
// Score boss
@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
@@ -0,0 +1,18 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import lombok.Getter;
@Getter
@ResourceType(name = "VampireTalent.json")
public class VampireTalentDef extends BaseDef {
private int Id;
private int[] Prev;
private int Point;
@Override
public int getId() {
return Id;
}
}