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Implement vampire survivor talent unlocking
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@@ -103,6 +103,7 @@ public class GameData {
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// Vampire survivor
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@Getter private static DataTable<VampireSurvivorDef> VampireSurvivorDataTable = new DataTable<>();
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@Getter private static DataTable<VampireTalentDef> VampireTalentDataTable = new DataTable<>();
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// Score boss
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@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
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@@ -0,0 +1,18 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "VampireTalent.json")
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public class VampireTalentDef extends BaseDef {
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private int Id;
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private int[] Prev;
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private int Point;
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@Override
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public int getId() {
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return Id;
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}
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}
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