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Implement vampire survivor talent unlocking
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.vampire_talent_reset_req)
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public class HandlerVampireTalentResetReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Reset talents
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session.getPlayer().getVampireSurvivorManager().resetTalents();
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// Encode and send
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return session.encodeMsg(NetMsgId.vampire_talent_reset_succeed_ack);
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}
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}
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@@ -0,0 +1,24 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.Public.UI32;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.vampire_talent_unlock_req)
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public class HandlerVampireTalentUnlockReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = UI32.parseFrom(message);
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// Unlock talent
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boolean success = session.getPlayer().getVampireSurvivorManager().unlockTalent(req.getValue());
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// Encode and send
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return session.encodeMsg(success ? NetMsgId.vampire_talent_unlock_succeed_ack : NetMsgId.vampire_talent_unlock_failed_ack);
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}
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}
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