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Implement item use (energy potions)
- Selectors don't work yet
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@@ -0,0 +1,35 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.ItemUse.ItemUseReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.item_use_req)
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public class HandlerItemUseReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = ItemUseReq.parseFrom(message);
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// Sanity check
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if (req.getUse() == null) {
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return session.encodeMsg(NetMsgId.item_use_failed_ack);
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}
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// Create change info
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var change = new PlayerChangeInfo();
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// Use item
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for (var param : req.getUse().getList()) {
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session.getPlayer().getInventory().useItem(param.getTid(), param.getQty(), change);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.item_use_succeed_ack, change.toProto());
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}
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}
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