Implement item use (energy potions)

- Selectors don't work yet
This commit is contained in:
Melledy
2025-11-01 08:08:31 -07:00
parent a00dffe2e4
commit b4e008fb9a
7 changed files with 202 additions and 38 deletions

View File

@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.ItemUse.ItemUseReq;
import emu.nebula.net.HandlerId;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.item_use_req)
public class HandlerItemUseReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = ItemUseReq.parseFrom(message);
// Sanity check
if (req.getUse() == null) {
return session.encodeMsg(NetMsgId.item_use_failed_ack);
}
// Create change info
var change = new PlayerChangeInfo();
// Use item
for (var param : req.getUse().getList()) {
session.getPlayer().getInventory().useItem(param.getTid(), param.getQty(), change);
}
// Encode and send
return session.encodeMsg(NetMsgId.item_use_succeed_ack, change.toProto());
}
}