Implement commissions

This commit is contained in:
Melledy
2025-11-12 03:25:23 -08:00
parent d4a7aa0320
commit be4a006c66
19 changed files with 526 additions and 40 deletions

View File

@@ -2,6 +2,9 @@ package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.AgentApply.AgentApplyReq;
import emu.nebula.proto.AgentApply.AgentApplyResp;
import emu.nebula.proto.AgentApply.AgentRespInfo;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@@ -10,7 +13,36 @@ public class HandlerAgentApplyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
return session.encodeMsg(NetMsgId.agent_apply_failed_ack);
// Parse request
var req = AgentApplyReq.parseFrom(message);
// Build response
var rsp = AgentApplyResp.newInstance();
// Apply for commissions
for (var apply : req.getApply()) {
// Apply
var agent = session.getPlayer().getAgentManager().apply(
apply.getId(),
apply.getProcessTime(),
apply.getCharIds()
);
// Serialize to proto
var info = AgentRespInfo.newInstance()
.setId(agent.getId())
.setBeginTime(agent.getStart());
rsp.addInfos(info);
}
// Save
if (rsp.getInfos().length() > 0) {
session.getPlayer().getAgentManager().save();
}
// Encode and send
return session.encodeMsg(NetMsgId.agent_apply_succeed_ack, rsp);
}
}

View File

@@ -0,0 +1,33 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.AgentGiveUp.AgentGiveUpReq;
import emu.nebula.proto.AgentGiveUp.AgentGiveUpResp;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.agent_give_up_req)
public class HandlerAgentGiveUpReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = AgentGiveUpReq.parseFrom(message);
// Give up
var agent = session.getPlayer().getAgentManager().giveUp(req.getId());
if (agent == null) {
return session.encodeMsg(NetMsgId.agent_give_up_failed_ack);
}
// Build response
var rsp = AgentGiveUpResp.newInstance()
.addAllCharIds(agent.getCharIds());
// Encode and send
return session.encodeMsg(NetMsgId.agent_give_up_succeed_ack, rsp);
}
}

View File

@@ -0,0 +1,56 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.AgentRewardReceive.AgentRewardReceiveReq;
import emu.nebula.proto.AgentRewardReceive.AgentRewardReceiveResp;
import emu.nebula.proto.AgentRewardReceive.AgentRewardShow;
import emu.nebula.net.HandlerId;
import java.util.ArrayList;
import emu.nebula.game.agent.AgentResult;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.agent_reward_receive_req)
public class HandlerAgentRewardReceiveReq extends NetHandler {
@Override
@SuppressWarnings("unchecked")
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = AgentRewardReceiveReq.parseFrom(message);
// Claim
var change = session.getPlayer().getAgentManager().claim(req.getId());
if (change == null) {
return session.encodeMsg(NetMsgId.agent_reward_receive_failed_ack);
}
// Build response
var rsp = AgentRewardReceiveResp.newInstance()
.setChange(change.toProto());
// Handle results
var results = (ArrayList<AgentResult>) change.getExtraData();
for (var result : results) {
// Add char ids
rsp.addAllCharIds(result.getAgent().getCharIds());
// Agent rewards proto
var show = AgentRewardShow.newInstance()
.setId(result.getAgent().getId());
result.getRewards().toItemTemplateStream().forEach(show::addRewards);
result.getBonus().toItemTemplateStream().forEach(show::addBonus);
rsp.addRewardShows(show);
}
// Encode and send
return session.encodeMsg(NetMsgId.agent_reward_receive_succeed_ack, rsp);
}
}