Improve Boss Blitz UI

This commit is contained in:
Melledy
2025-12-07 16:02:44 -08:00
parent c6ac09f112
commit be5a6709fd
5 changed files with 64 additions and 11 deletions
@@ -27,7 +27,7 @@ public class ScoreBossManager extends PlayerManager {
return GameData.getScoreBossControlDataTable().get(this.getControlId());
}
public ScoreBossRankEntry getRanking() {
public ScoreBossRankEntry getRankEntry() {
if (this.ranking == null && !this.checkedDatabase) {
this.ranking = Nebula.getGameDatabase().getObjectByUid(ScoreBossRankEntry.class, this.getPlayerUid());
this.checkedDatabase = true;
@@ -57,7 +57,7 @@ public class ScoreBossManager extends PlayerManager {
return true;
}
public boolean settle(int stars, int score) {
public boolean settle(int stars, int score, int skillScore) {
// Get level
var control = getControlData();
if (control == null || !control.getLevelGroup().contains(this.getLevelId())) {
@@ -71,7 +71,7 @@ public class ScoreBossManager extends PlayerManager {
}
// Get ranking from database
this.getRanking();
this.getRankEntry();
// Create ranking if its not in the database
if (this.ranking == null) {
@@ -79,7 +79,7 @@ public class ScoreBossManager extends PlayerManager {
}
// Settle
this.ranking.settle(this.getPlayer(), build, getControlId(), getLevelId(), stars, score);
this.ranking.settle(this.getPlayer(), build, getControlId(), getLevelId(), stars, score, skillScore);
// Save ranking
this.ranking.save();
@@ -33,6 +33,8 @@ public class ScoreBossRankEntry implements GameDatabaseObject {
private int titleSuffix;
private int[] honor;
private int score;
@SuppressWarnings("unused")
private int stars;
private int controlId;
private Map<Integer, ScoreBossTeamEntry> teams;
@@ -51,6 +53,17 @@ public class ScoreBossRankEntry implements GameDatabaseObject {
this.teams = new HashMap<>();
}
// TODO replace later
public int getStars() {
int stars = 0;
for (var team : this.getTeams().values()) {
stars += team.getStars();
}
return stars;
}
public void update(Player player) {
this.name = player.getName();
this.level = player.getLevel();
@@ -60,28 +73,38 @@ public class ScoreBossRankEntry implements GameDatabaseObject {
this.honor = player.getHonor();
}
public void settle(Player player, StarTowerBuild build, int controlId, int level, int stars, int score) {
public void settle(Player player, StarTowerBuild build, int controlId, int level, int stars, int score, int skillScore) {
// Update player data
this.update(player);
// Reset score entry if control id doesn't match
if (this.controlId != controlId) {
this.controlId = controlId;
this.getTeams().clear();
this.reset();
}
// Set team entry
var team = new ScoreBossTeamEntry(player, build, stars, score);
var team = new ScoreBossTeamEntry(player, build, stars, score, skillScore);
// Put in team map
this.getTeams().put(level, team);
// Calculate score
// Calculate score/stars
this.score = 0;
this.stars = 0;
for (var t : this.getTeams().values()) {
this.score += t.getLevelScore();
this.stars += t.getStars();
}
}
private void reset() {
this.score = 0;
this.stars = 0;
this.getTeams().clear();
}
// Proto
public ScoreBossRankData toProto() {
@@ -115,6 +138,7 @@ public class ScoreBossRankEntry implements GameDatabaseObject {
private int buildScore;
private int stars;
private int levelScore;
private int skillScore;
private List<ScoreBossCharEntry> characters;
@Deprecated // Morphia only
@@ -122,11 +146,12 @@ public class ScoreBossRankEntry implements GameDatabaseObject {
}
public ScoreBossTeamEntry(Player player, StarTowerBuild build, int stars, int score) {
public ScoreBossTeamEntry(Player player, StarTowerBuild build, int stars, int score, int skillScore) {
this.buildId = build.getUid();
this.buildScore = build.getScore();
this.stars = stars;
this.levelScore = score;
this.skillScore = skillScore;
this.characters = new ArrayList<>();
for (var charId : build.getCharIds()) {