mirror of
https://github.com/Melledy/Nebula.git
synced 2025-12-12 12:24:35 +01:00
Fix discs surging to max crescendo regardless of materials used
This commit is contained in:
@@ -245,9 +245,11 @@ public class GameDisc implements GameDatabaseObject {
|
|||||||
// Remove items
|
// Remove items
|
||||||
var change = this.getPlayer().getInventory().removeItems(materials, null);
|
var change = this.getPlayer().getInventory().removeItems(materials, null);
|
||||||
|
|
||||||
// Add star
|
// Cache old star value
|
||||||
int old = this.star;
|
int old = this.star;
|
||||||
this.star = Math.max(this.star + count, 5);
|
|
||||||
|
// Add star
|
||||||
|
this.star = Math.min(this.star + count, 5);
|
||||||
|
|
||||||
// Save to database if star count changed
|
// Save to database if star count changed
|
||||||
if (this.star != old) {
|
if (this.star != old) {
|
||||||
|
|||||||
Reference in New Issue
Block a user