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Fix weekly boss entry tickets and rewards
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@@ -1,7 +1,9 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.ResourceType.LoadPriority;
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import emu.nebula.game.instance.InstanceData;
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import emu.nebula.game.inventory.ItemRewardList;
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import emu.nebula.game.inventory.ItemRewardParam;
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@@ -10,9 +12,10 @@ import emu.nebula.util.JsonUtils;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "WeekBossLevel.json")
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@ResourceType(name = "WeekBossLevel.json", loadPriority = LoadPriority.LOW)
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public class WeekBossLevelDef extends BaseDef implements InstanceData {
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private int Id;
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private int Difficulty;
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private int PreLevelId;
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private int NeedWorldClass;
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private String BaseAwardPreview;
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@@ -44,14 +47,33 @@ public class WeekBossLevelDef extends BaseDef implements InstanceData {
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for (int[] award : awards) {
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int itemId = award[0];
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int min = award[1];
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int max = award.length >= 4 ? award[2] : min;
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int max = award[1];
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boolean isFirst = award[award.length - 1] == 1;
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// Set reward count based on difficulty
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if (min == -1) {
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min = 0;
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max = 1;
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min = this.Difficulty;
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max = this.Difficulty;
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var item = GameData.getItemDataTable().get(itemId);
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if (item != null) {
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switch (item.getRarity()) {
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case 2:
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max = this.Difficulty * 3;
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break;
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case 3:
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min = this.Difficulty * 2;
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max = this.Difficulty * 6;
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break;
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case 4:
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min = this.Difficulty * 3;
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max = this.Difficulty * 9;
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break;
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}
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}
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}
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// Create reward param
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var reward = new ItemRewardParam(itemId, min, max);
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if (isFirst) {
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