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Implement sending friends energy
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@@ -0,0 +1,34 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.FriendReceiveEnergy.FriendReceiveEnergyReq;
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import emu.nebula.proto.FriendReceiveEnergy.FriendReceiveEnergyResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.friend_receive_energy_req)
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public class HandlerFriendReceiveEnergyReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = FriendReceiveEnergyReq.parseFrom(message);
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// Send energy
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var result = session.getPlayer().getFriendList().recvEnergy(req.getUIds());
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// Build response
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var rsp = FriendReceiveEnergyResp.newInstance()
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.setChange(result.getChange().toProto())
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.setReceiveEnergyCnt(result.getEnergy());
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for (long uid : result.getUids()) {
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rsp.addUIds(uid);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.friend_receive_energy_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,32 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.FriendSendEnergy.FriendSendEnergyReq;
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import emu.nebula.proto.FriendSendEnergy.FriendSendEnergyResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.friend_send_energy_req)
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public class HandlerFriendSendEnergyReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = FriendSendEnergyReq.parseFrom(message);
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// Send energy
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var results = session.getPlayer().getFriendList().sendEnergy(req.getUIds());
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// Build response
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var rsp = FriendSendEnergyResp.newInstance();
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for (long uid : results) {
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rsp.addUIds(uid);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.friend_send_energy_succeed_ack, rsp);
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}
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}
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