Implement sending friends energy

This commit is contained in:
Melledy
2025-12-22 18:46:21 -08:00
parent b4948212ce
commit c75da823e0
7 changed files with 244 additions and 3 deletions
@@ -0,0 +1,34 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.FriendReceiveEnergy.FriendReceiveEnergyReq;
import emu.nebula.proto.FriendReceiveEnergy.FriendReceiveEnergyResp;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.friend_receive_energy_req)
public class HandlerFriendReceiveEnergyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = FriendReceiveEnergyReq.parseFrom(message);
// Send energy
var result = session.getPlayer().getFriendList().recvEnergy(req.getUIds());
// Build response
var rsp = FriendReceiveEnergyResp.newInstance()
.setChange(result.getChange().toProto())
.setReceiveEnergyCnt(result.getEnergy());
for (long uid : result.getUids()) {
rsp.addUIds(uid);
}
// Encode and send
return session.encodeMsg(NetMsgId.friend_receive_energy_succeed_ack, rsp);
}
}
@@ -0,0 +1,32 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.FriendSendEnergy.FriendSendEnergyReq;
import emu.nebula.proto.FriendSendEnergy.FriendSendEnergyResp;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.friend_send_energy_req)
public class HandlerFriendSendEnergyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = FriendSendEnergyReq.parseFrom(message);
// Send energy
var results = session.getPlayer().getFriendList().sendEnergy(req.getUIds());
// Build response
var rsp = FriendSendEnergyResp.newInstance();
for (long uid : results) {
rsp.addUIds(uid);
}
// Encode and send
return session.encodeMsg(NetMsgId.friend_send_energy_succeed_ack, rsp);
}
}