feat(Activity): implement Soldier

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fishiatee authored and Melledy committed 2026-07-23 01:48:38 -07:00
1 parent a1ad265420
commit c76c81d565
23 files changed
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package emu.nebula.server.handlers;
import emu.nebula.game.activity.type.SoldierActivity;
import emu.nebula.net.GameSession;
import emu.nebula.net.HandlerId;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.SoldierApply.SoldierApplyReq;
@HandlerId(NetMsgId.soldier_apply_req)
public class HandlerSoldierApplyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
var req = SoldierApplyReq.parseFrom(message);
var activity = session.getPlayer().getActivityManager().getActivity(
SoldierActivity.class, req.getSeasonId());
if (activity == null) {
return session.encodeMsg(NetMsgId.soldier_apply_failed_ack);
}
var rsp = activity.apply(req.getSeasonId(), req.getGradeChallengeId());
return rsp == null
? session.encodeMsg(NetMsgId.soldier_apply_failed_ack)
: session.encodeMsg(NetMsgId.soldier_apply_succeed_ack, rsp);
}
}
@@ -0,0 +1,19 @@
package emu.nebula.server.handlers;
import emu.nebula.game.activity.type.SoldierActivity;
import emu.nebula.net.GameSession;
import emu.nebula.net.HandlerId;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
@HandlerId(NetMsgId.soldier_give_up_req)
public class HandlerSoldierGiveUpReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) {
var activity = session.getPlayer().getActivityManager().getFirstActivity(SoldierActivity.class);
var rsp = activity == null ? null : activity.giveUp();
return rsp == null
? session.encodeMsg(NetMsgId.soldier_give_up_failed_ack)
: session.encodeMsg(NetMsgId.soldier_give_up_succeed_ack, rsp);
}
}
@@ -0,0 +1,19 @@
package emu.nebula.server.handlers;
import emu.nebula.game.activity.type.SoldierActivity;
import emu.nebula.net.GameSession;
import emu.nebula.net.HandlerId;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
@HandlerId(NetMsgId.soldier_info_req)
public class HandlerSoldierInfoReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) {
var activity = session.getPlayer().getActivityManager().getFirstActivity(SoldierActivity.class);
var info = activity == null ? null : activity.info();
return info == null
? session.encodeMsg(NetMsgId.soldier_info_failed_ack)
: session.encodeMsg(NetMsgId.soldier_info_succeed_ack, info);
}
}
@@ -0,0 +1,21 @@
package emu.nebula.server.handlers;
import emu.nebula.game.activity.type.SoldierActivity;
import emu.nebula.net.GameSession;
import emu.nebula.net.HandlerId;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.SoldierInteract.SoldierInteractReq;
@HandlerId(NetMsgId.soldier_interact_req)
public class HandlerSoldierInteractReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
var req = SoldierInteractReq.parseFrom(message);
var activity = session.getPlayer().getActivityManager().getFirstActivity(SoldierActivity.class);
var rsp = activity == null ? null : activity.interact(req);
return rsp == null
? session.encodeMsg(NetMsgId.soldier_interact_failed_ack)
: session.encodeMsg(NetMsgId.soldier_interact_succeed_ack, rsp);
}
}
@@ -0,0 +1,21 @@
package emu.nebula.server.handlers;
import emu.nebula.game.activity.type.SoldierActivity;
import emu.nebula.net.GameSession;
import emu.nebula.net.HandlerId;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.SoldierPartnerTrace.SoldierPartnerTraceReq;
@HandlerId(NetMsgId.soldier_partner_trace_req)
public class HandlerSoldierPartnerTraceReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
var req = SoldierPartnerTraceReq.parseFrom(message);
var activity = session.getPlayer().getActivityManager().getFirstActivity(SoldierActivity.class);
if (activity == null || !activity.setPartnerTrace(req.getPartnerType(), req.getTrace())) {
return session.encodeMsg(NetMsgId.soldier_partner_trace_failed_ack);
}
return session.encodeMsg(NetMsgId.soldier_partner_trace_succeed_ack);
}
}
@@ -0,0 +1,21 @@
package emu.nebula.server.handlers;
import emu.nebula.game.activity.type.SoldierActivity;
import emu.nebula.net.GameSession;
import emu.nebula.net.HandlerId;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.SoldierStepOut.SoldierStepOutReq;
@HandlerId(NetMsgId.soldier_step_out_req)
public class HandlerSoldierStepOutReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
var req = SoldierStepOutReq.parseFrom(message);
var activity = session.getPlayer().getActivityManager().getFirstActivity(SoldierActivity.class);
if (activity == null || !req.hasDeploy() || !activity.stepOut(req.getDeploy())) {
return session.encodeMsg(NetMsgId.soldier_step_out_failed_ack);
}
return session.encodeMsg(NetMsgId.soldier_step_out_succeed_ack);
}
}