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Implement bonus max potential level
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@@ -2,6 +2,7 @@ package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.tower.StarTowerGame;
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import lombok.Getter;
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@Getter
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@@ -10,6 +11,7 @@ public class PotentialDef extends BaseDef {
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private int Id;
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private int CharId;
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private int Build;
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private int BranchType;
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private int MaxLevel;
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private int[] BuildScore;
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@@ -19,4 +21,24 @@ public class PotentialDef extends BaseDef {
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public int getId() {
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return Id;
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}
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public int getMaxLevel(StarTowerGame game) {
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// Check if regular potential
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if (this.BranchType == 3) {
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return this.MaxLevel + game.getModifiers().getBonusMaxPotentialLevel();
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}
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// Special potential should always have a max level of 1
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return this.MaxLevel;
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}
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public int getBuildScore(int level) {
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int index = level - 1;
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if (index >= this.BuildScore.length) {
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index = this.BuildScore.length - 1;
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}
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return this.BuildScore[index];
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}
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}
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