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Implement Heartlink
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154
src/main/java/emu/nebula/game/character/CharacterContact.java
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154
src/main/java/emu/nebula/game/character/CharacterContact.java
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package emu.nebula.game.character;
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import java.util.HashMap;
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import java.util.Map;
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import dev.morphia.annotations.Entity;
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import emu.nebula.Nebula;
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import emu.nebula.data.resources.ChatDef;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.Public.Contacts;
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import emu.nebula.proto.Public.UI32;
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import lombok.Getter;
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import us.hebi.quickbuf.RepeatedInt;
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@Getter
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@Entity(useDiscriminator = false)
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public class CharacterContact {
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private transient Character character;
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private boolean top;
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private long triggerTime;
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private Map<Integer, CharacterChat> chats;
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@Deprecated // Morphia only
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public CharacterContact() {
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}
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public CharacterContact(Character character) {
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this.character = character;
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this.chats = new HashMap<>();
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this.triggerTime = character.getCreateTime();
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// Get starter chat
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for (var chatData : character.getData().getChats()) {
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// Skip chats that have a requirement
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if (chatData.getPreChatId() != 0) {
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continue;
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}
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// Add chat for character
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var chat = new CharacterChat(chatData);
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this.getChats().put(chat.getId(), chat);
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}
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}
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public void setCharacter(Character character) {
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this.character = character;
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}
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public void addNextChat() {
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// Find next chat data
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ChatDef nextChatData = null;
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for (var chatData : getCharacter().getData().getChats()) {
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// Skip chats that we have added
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if (this.getChats().containsKey(chatData.getId())) {
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continue;
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}
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nextChatData = chatData;
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break;
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}
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// Skip if we cant find any new chat data
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if (nextChatData == null) {
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return;
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}
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// Add chat for character
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var chat = new CharacterChat(nextChatData);
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this.getChats().put(chat.getId(), chat);
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// Send packet
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this.getCharacter().getPlayer().addNextPackage(
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NetMsgId.phone_chat_change_notify,
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UI32.newInstance().setValue(chat.getId())
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);
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}
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public CharacterChat getChatById(int chatId) {
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return this.getChats().get(chatId);
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}
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public boolean hasNew() {
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return this.getChats().values()
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.stream()
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.anyMatch(c -> !c.isEnd());
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}
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public PlayerChangeInfo report(ChatDef chatData, int process, RepeatedInt options, boolean end) {
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// Get chat
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var chat = this.getChatById(chatData.getId());
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if (chat == null) {
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return null;
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}
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// Player change info
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var change = new PlayerChangeInfo();
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// Sanity check
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if (chat.isEnd()) {
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return change;
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}
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// Report
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chat.report(process, options, end);
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// Set trigger time
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this.triggerTime = Nebula.getCurrentTime();
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// Add next chat
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this.addNextChat();
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// TODO save more efficiently
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this.getCharacter().save();
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// Add rewards
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if (chat.isEnd()) {
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getCharacter().getPlayer().getInventory().addItem(
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chatData.getReward1(),
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chatData.getRewardQty1(),
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change
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);
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}
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// Success
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return change.setSuccess(true);
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}
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public void toggleTop() {
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// Toggle
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this.top = !this.top;
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// TODO save more efficiently
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this.getCharacter().save();
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}
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// Proto
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public Contacts toProto() {
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var proto = Contacts.newInstance()
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.setCharId(this.getCharacter().getCharId())
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.setTop(this.isTop())
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.setTriggerTime(this.getTriggerTime());
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for (var chat : this.getChats().values()) {
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proto.addChats(chat.toProto());
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}
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return proto;
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}
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}
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