Implement disc read reward

This commit is contained in:
Melledy
2025-11-02 19:18:12 -08:00
parent 42f8233132
commit d5c112bcf9
3 changed files with 53 additions and 8 deletions

View File

@@ -34,6 +34,7 @@ public class GameDisc implements GameDatabaseObject {
private int exp;
private int phase;
private int star;
private boolean read;
private long createTime;
@@ -149,16 +150,16 @@ public class GameDisc implements GameDatabaseObject {
}
// Create change info
var changes = new PlayerChangeInfo();
var change = new PlayerChangeInfo();
// Remove items
this.getPlayer().getInventory().removeItems(params, changes);
this.getPlayer().getInventory().removeItems(params, change);
// Add exp
this.addExp(exp);
// Success
return changes.setSuccess(true);
return change.setSuccess(true);
}
public PlayerChangeInfo promote() {
@@ -178,7 +179,7 @@ public class GameDisc implements GameDatabaseObject {
}
// Remove items
var changes = this.getPlayer().getInventory().removeItems(data.getMaterials(), null);
var change = this.getPlayer().getInventory().removeItems(data.getMaterials(), null);
// Add phase level
this.phase++;
@@ -187,7 +188,7 @@ public class GameDisc implements GameDatabaseObject {
this.save();
// Success
return changes.setSuccess(true);
return change.setSuccess(true);
}
public PlayerChangeInfo limitBreak(int count) {
@@ -206,7 +207,7 @@ public class GameDisc implements GameDatabaseObject {
}
// Remove items
var changes = this.getPlayer().getInventory().removeItems(materials, null);
var change = this.getPlayer().getInventory().removeItems(materials, null);
// Add phase level
this.star = Math.max(this.star + count, 4);
@@ -215,7 +216,32 @@ public class GameDisc implements GameDatabaseObject {
this.save();
// Success
return changes.setSuccess(true);
return change.setSuccess(true);
}
public PlayerChangeInfo receiveReadReward() {
// Create change info
var change = new PlayerChangeInfo();
// Sanity check
if (this.isRead()) {
return change;
}
// Add reward
if (this.getData().getReadReward() != null) {
int id = getData().getReadReward()[0];
int count = getData().getReadReward()[1];
this.getPlayer().getInventory().addItem(id, count, change);
}
// Set read flag
this.read = true;
this.save();
// Success
return change;
}
// Proto
@@ -227,6 +253,7 @@ public class GameDisc implements GameDatabaseObject {
.setExp(this.getExp())
.setPhase(this.getPhase())
.setStar(this.getStar())
.setRead(this.isRead())
.setCreateTime(this.getCreateTime());
return proto;