Implement disc read reward

This commit is contained in:
Melledy
2025-11-02 19:18:12 -08:00
parent 42f8233132
commit d5c112bcf9
3 changed files with 53 additions and 8 deletions

View File

@@ -2,6 +2,7 @@ package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.DiscReadRewardReceive.DiscReadRewardReceiveReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@@ -10,7 +11,23 @@ public class HandlerDiscReadRewardReceiveReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
return session.encodeMsg(NetMsgId.disc_read_reward_receive_failed_ack);
// Parse request
var req = DiscReadRewardReceiveReq.parseFrom(message);
// Get disc
var disc = session.getPlayer().getCharacters().getDiscById(req.getId());
if (disc == null) {
return session.encodeMsg(NetMsgId.disc_read_reward_receive_failed_ack);
}
// Set read reward
var change = disc.receiveReadReward();
if (change == null) {
return session.encodeMsg(NetMsgId.disc_read_reward_receive_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.disc_read_reward_receive_succeed_ack, change.toProto());
}
}