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Merge ascension/instance/infinite arena/vampire survivor progress into one manager
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@@ -1,6 +1,5 @@
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package emu.nebula.game.infinitytower;
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import dev.morphia.annotations.Id;
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import emu.nebula.data.GameData;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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@@ -10,22 +9,11 @@ import lombok.Getter;
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@Getter
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public class InfinityTowerManager extends PlayerManager {
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@Id
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private int uid;
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private transient int levelId;
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private transient long buildId;
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@Deprecated // Morphia only
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public InfinityTowerManager() {
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}
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private int levelId;
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private long buildId;
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public InfinityTowerManager(Player player) {
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super(player);
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this.uid = player.getUid();
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//this.save();
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}
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public int getBountyLevel() {
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