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Fix wrong potentials in star tower potential selector
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@@ -114,9 +114,11 @@ public class GameData {
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@Getter private static DataTable<StarTowerGrowthNodeDef> StarTowerGrowthNodeDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerFloorExpDef> StarTowerFloorExpDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerTeamExpDef> StarTowerTeamExpDataTable = new DataTable<>();
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@Getter private static DataTable<PotentialDef> PotentialDataTable = new DataTable<>();
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@Getter private static DataTable<SubNoteSkillPromoteGroupDef> SubNoteSkillPromoteGroupDataTable = new DataTable<>();
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@Getter private static DataTable<PotentialDef> PotentialDataTable = new DataTable<>();
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@Getter private static DataTable<CharPotentialDef> CharPotentialDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookFateCardBundleDef> StarTowerBookFateCardBundleDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookFateCardQuestDef> StarTowerBookFateCardQuestDataTable = new DataTable<>();
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@Getter private static DataTable<StarTowerBookFateCardDef> StarTowerBookFateCardDataTable = new DataTable<>();
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@@ -0,0 +1,22 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharPotential.json")
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public class CharPotentialDef extends BaseDef {
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private int Id;
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private int[] MasterSpecificPotentialIds;
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private int[] AssistSpecificPotentialIds;
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private int[] CommonPotentialIds;
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private int[] MasterNormalPotentialIds;
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private int[] AssistNormalPotentialIds;
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@Override
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public int getId() {
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return Id;
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}
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}
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