mirror of
https://github.com/Melledy/Nebula.git
synced 2026-09-19 17:19:58 +02:00
Fix wrong materials used for emblem generation
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.GameData;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@@ -17,8 +16,4 @@ public class CharGemDef extends BaseDef {
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public CharGemSlotControlDef getControlData() {
|
||||
return GameData.getCharGemSlotControlDataTable().get(this.Type);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
@@ -62,8 +61,5 @@ public class CharacterDef extends BaseDef {
|
||||
public void onLoad() {
|
||||
this.elementType = ElementType.getByValue(this.EET);
|
||||
this.chats = new ObjectArrayList<>();
|
||||
|
||||
// Sort gem slots
|
||||
this.GemSlots = Arrays.stream(this.GemSlots).sorted().toArray();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user