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Implement friends list
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.FriendDelete.FriendDeleteReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.friend_delete_req)
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public class HandlerFriendDeleteReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = FriendDeleteReq.parseFrom(message);
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// Delete friend
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boolean success = session.getPlayer().getFriendList().deleteFriend((int) req.getUId());
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// Encode and send
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return session.encodeMsg(success ? NetMsgId.friend_delete_succeed_ack : NetMsgId.friend_delete_failed_ack);
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}
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}
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